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Feycat

Bloomery re-design

11 posts in this topic

It's very goofy that I have to physically break the chimney in order to get the bloomery started; I don't particularly like having to throw items into the chimney stack to load it either. Both of those things are pretty unrealistic.

 

Can we have the ability to load the bloomery via the bloomery block itself?

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It's very goofy to fill an 3 meter high chimney from the base block, no?

 

Embrace the design! Build ladders, chisel stairs, form up a multi-floor smithery. Have the top of the chimeny on the base floor, and the collecting point in the basement if needed. Build large stacks with loading points to create atmosphere and structure to your map. It's part of what keeps TFC unique.

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Yeah, I've done all that. Still, I feel like it would be a lot more realistic to load from the actual bloomery, besides the hassle of having to actually break the chimney to put in the coal block. My suggestion is to make loading from the front - if I can unload a 3 meter high chimney worth of melted ore from the front, I should surely be able to load it there too :P

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Well no. When you unload gravity is helping you out. Unload 1 unit, the next falls down. And you can repeat the process to unload completely from the bottom. Loading you would need to keep pushing that unit up, increasingly combating gravity and that assumes lot about being able tto lift the loose items without them spilling out the front.

 

I don't really have a solution for avoiding breaking your Bloomery. You shouldn't need to break any more blocks than two on the bottom/side then mine up.

Spoiler for OP.

What I do is to have the area underneath the bottommost block hollow. So you mine down from the top. Mine out the bottom block, then descend a ladder to stop fall damage, replace that 1 block... The bloomery is back together and ready to go! Usually I descend into a basement or into the main work area.

 

If the stone-only structure constraint was lifted so we could use iron doors. I guess that would be helpful for you.

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Posted Image

Posted Image

 

bloomeries weren't static structures yo. They were often rather small and either moved / broken / deconstructed to access the bloom inside.

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The keyword there is 'weren't' :). Definitely feels the other way in the mod. The quantities of bloom we need produce, and the space required. Warrants the creation of  permanent structure.

I'd assume bloomeries would have been worked as they were firing. As such. a smaller space was required. Once the smiths were done working, the bloomery is no longer required. The materials better used elsewhere, and the space used by an inefficient structure like the one you posted is quite wasteful. Destroying the bloomery to get access to the solidified bloom is fair enough though. In a large town or a steel mill they would have had to have a permanent structure of sorts.

 

The problem is still just player design. If we had more tools to work with, that too would be appreciated. Like an item hatch you could place on the bottom block. Opening the hatch causes the bloom to spill out the bottom. Making bloom block affected by physics would be the same really, that is, if the bloom doesn't harden and stick to the stone. Poke it loose with a broom stick and some disgruntled muttering? :D

Things like an Item hatch could be used in charcoal pits and other structures as a mid-late game block for construction. Perhaps in part of a larger facility. With old timely conveyor belts, querns and other spinning things! Real player driven factories.

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You think people didn't need a lot of iron in real life? These things were developed over thousands of years and used actively in everyday life. If there were a better way to do them, it probably would have been found

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I just say screw it and use pistons to open the side of the chimney, then close it when done.

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It should be noted that after the initial construction of even a max size bloomery, the entire process of creating iron can be done without breaking a single block of the structure. Even with the max size chimney that goes three blocks above the actual bloomery block, you can use ladders to climb to the top and are able to reach the side of the chimney while sneaking to place your charcoal. From there you throw in your items and climb down to light the block. Once the bloomery is done processing, climb back up to the top and you will be able to reach the bloom block to break it with a pickaxe just fine. Then if you left out the non-required corner blocks of the structure like the wiki suggests, you can just stand in the corner and you will be able to pick up the item.

 

If you are still confused, here's a link to an album showing the entire process:

 

http://imgur.com/a/owZUW

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You think people didn't need a lot of iron in real life? These things were developed over thousands of years and used actively in everyday life. If there were a better way to do them, it probably would have been found

I don't think that at all. Even in-game we need a lot of it, not just to progress the tiers. Only towards the end of the couple millennia bloomeries were used did humans start to get 'real' scientific advancements. And, much like implemented in game. There is no reason to still use a bloomery over the blast furnace. Aside from not having any flire clay... So for 'game-sake' the bloomery could use a little lovin'. I don't at all mind if you have to tear it down. That's one of the things I love about this modification. Right now the bloomery just feels stuck between worlds.

 

@Kitty.

:o Teaching people to abuse minecraft phsyics!

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I don't think that at all. Even in-game we need a lot of it, not just to progress the tiers. Only towards the end of the couple millennia bloomeries were used did humans start to get 'real' scientific advancements. And, much like implemented in game. There is no reason to still use a bloomery over the blast furnace. Aside from not having any flire clay... So for 'game-sake' the bloomery could use a little lovin'. I don't at all mind if you have to tear it down. That's one of the things I love about this modification. Right now the bloomery just feels stuck between worlds.

 

@Kitty.

:o Teaching people to abuse minecraft phsyics!

 

There's something about doing the same thing everyday for your entire life that makes you wonder if there's a better way to do it. People have always been the same.

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