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Feycat

Weirdness when transferring map - ingot pile

6 posts in this topic

I recently transferred the map/world of my TFC game to a server in order to reduce lag/facilitate proper timekeeping and allow friends to play on the same world. 

 

Everything transferred smoothly, all my buildings and blocks were intact - except for my pile of copper ingots. They are no longer visible - but they DO cause an actual displacement when I walk over them. There's a little bump-up and sometimes I "trip" on the edges.

 

I've got no idea why this happened, has anyone had something similar? I don't necessarily need a fix (they were only copper and I have a huge cave full of tetrahedrite) but it is a little annoying that I can't place an ingot pile in one of the places I have specifically earmarked for that. 

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Not sure as to why it's happening. Try destorying the block underneath the pile. The ingots should break free so you can collect them. That should stop you tripping.

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Yeah, my plan is to break the block next time I start the server (I keep it off when we're not playing to keep my farm from growing without me!) but it's still a weird bug.

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The issue probably happened because the ingot pile is considered a container/tile entity, and not just a regular block. My guess is whatever program you used to do the transfer was smart enough to move over the block ID, but not the data within the entity since it isn't a standard vanilla container like a chest.

I would double check to see if any charcoal blocks did the same thing as well.

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The issue probably happened because the ingot pile is considered a container/tile entity, and not just a regular block. My guess is whatever program you used to do the transfer was smart enough to move over the block ID, but not the data within the entity since it isn't a standard vanilla container like a chest.I would double check to see if any charcoal blocks did the same thing as well.

 

Weirdly enough, I had a full charcoal pit and 2 unlit forges and they all carried over fine, as did all my jars and chests. It's just that pile of ingots!

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Charcoal works like vanilla snow, afaik. Placed pots would render as an item of some kind of data stored in the block they were placed in. Ingot piles, I guess, are unique to TFC. I don't know exactly how it defines the method to render them, but there are no vanilla parallels. Probably why they were the one thing that didn't work. I assume log piles worked too.

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