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EnTro

[B78.6] Biome/climate rotation during chunk generation

3 posts in this topic

Hotfix #: 78.6

Suggested Name: Biome/climate rotation during chunk generation

Suggested Category: Annoying

Description:

 

Biome boundaries are initially messy and jagged as shown on a minimap. Chunks can be manually rotated (90/180/270 degrees) and puzzled together to get a proper layout. Probably there is a mistake in the coordinate math in the code.
Posted Image

 

After a while the border corrects itself in the case of normal/dry grass. So it seems to be a world generation only.

Posted Image

 

Notice that the grass that dried out looks different from the grass that was generated as dry.

 

 

 

Have you deleted your config files and are still able to reproduce this bug?: No (did not change config file)

Pastebin.com link of the Crash Report: None

 

 

Edits: made story more consistent

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That is far from being new, i saw it in 77, but did not wait to see the change. The different color of dry dirt might have something to do with the fact that dry dirt is sometime not the same color as the dird bellow.

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I've noticed the same thing. This was fixed in the b77.10 update, but it looks like the problem has returned.

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