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mossman

Blast furnace balancing

6 posts in this topic

The new requirements for blast furnace chimneys seems to me to be a bit excessive. Metal sheets in particular seem like a quite arbitrary requirement, as from a realistic standpoint they'd only increase heat conduction from the furnace. This doesn't seem believable and it irritates me.

 

The same point can be said about the construction of the furnace block itself, or even the bloomery, in that a refractory ceramic would actually be used rather than the metal sheets, which are forced in order to enforce a linear metal progression.

 

I should also like to note that graphite really isn't used as a part of fireclay. Kaolinite group clay without additive is what's generally referred to as 'fireclay'.

 

In general I feel that constructing the furnace has been made rather arbitrarily difficult. Balance-wise, I'd rather be spending the bulk of my effort in designing structures and getting food (which is a bit trivial at this point, even with food decay) rather than smithing out the 40 (80 ingots worth!) iron sheets needed for a modest 2-block high blast furnace.

 

If steel production should be made difficult, more focus should be put on making minerals (ore) rarer and/or more challenging to extract.

 

Thoughts?

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TFC is being balanced for SMP. That means everything should be taken as done by 3-5 people. One guy mines stuff, one guy makes charcoal, other takes care of food, etc.. In this case, the requirements are not really excessive. But I do agree that for anyone playing single player, this is extremely tedious. I can't even imagine what will I do to process all those blooms.

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Just to be clear, I am playing multiplayer and still have these objections.

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haha the Blast Furnace itself require 32 ingots and the chimney, 24.

56 ingots....

 

Excessive?

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I agree that building the blast furnace is very tedious. I do not really care about the amount required, we just strip-mined a single vein of Hematite and got more than enough to build it, but the sheer time it takes and the fact that you cannot go away from the forge/bloomery for too long without melting things or loosing the heat, basically forced me to stand there 3 RL days just putting bloom from one place to the other, till eventually the thing was built. Now we just lack the fire clay (still, after clearing two veins) to increase the size of the chimney.

I would love to see a change here to have the whole thing be a little more interesting. Slamming the hammer on the anvil for countless hours is just no fun at all (an no challenge either).

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You have some top of the line thoughts +rep

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