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Maska

Bows Broken

8 posts in this topic

Version #: 78.13

Suggested Name: Broken Bows

Suggested Category: Annoying

Description: Since updating to 78.12 and now persisting into 78.13 bows have gone from being fired at full strength to not firing at all.

With or without using a quiver, if the bow is fully drawn the arrow flies the normally minimum distance into the ground in front of me, and if it is not fully drawn the arrow disappears without being fired and cannot be recovered.

Have you deleted your config files and are still able to reproduce this bug?: Yes

Pastebin.com link of the Crash Report: N/A

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I've submitted a fix for the bow using arrows from the quiver even if it's not charged enough to fire.

 

The problem with the arrow not flying far enough is an animation problem which I cannot fix in build 78. When the bow appears fully drawn it is only about 2/3 of the way drawn. Hold it longer, and the arrow will fly further and straighter.

 

TFC makes it take a bit longer to draw the bow. Also, armor makes it slower.

 

Unfortunately vanilla MC has hard-coded the animation of the bow item into the player. This will be fixed in Build 79 because TFC is no longer overriding the vanilla bow, and is instead handling its own animation.

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Thanks for the clear explanation! I had already noticed that drawing the bow extra-long seemed to help and this explains why... but it also seems like damage has gone down quite a lot from 78.12.

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I was wondering why other people had not submitted a report on this sooner. I guess I just need to be more patient :)

Thanks, hopefully now I will be able to use my bow again!

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Thanks for the clear explanation! I had already noticed that drawing the bow extra-long seemed to help and this explains why... but it also seems like damage has gone down quite a lot from 78.12.

They wont work at all with skeletons due to the damage type, but testing with animals and zombies it looks like the arrow damage is not updated to the ney system yet...

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They wont work at all with skeletons due to the damage type, but testing with animals and zombies it looks like the arrow damage is not updated to the ney system yet...

 

I just opened up a test world, spawned a zombie and shot it point blank with a fully drawn bow (held for a few seconds after the animation completed), it did almost 750 HP of damage.. so they are using the new system.

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No idea what you are talking about. I just tested, and I sometimes one-shot mobs and animals with a fully charged bow. Keep in mind that the animation is incorrect in build 78, and you have to draw the bow for about 6 full seconds before it's at full power. The damage the arrow does depends on the force it was fired with.

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