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dodgersfan2134

Making crops grow faster.

9 posts in this topic

Is there a way to make the crops grow faster if the year length is longer? 

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Nope. The only way to make sure that crops are growing as fast as possible is to make sure they are planted in warmer climates.

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Given the recent revamp to the way food behaves, I'm totally okay with this. Though I'm still sort of starving to death for three (game) days straight on two of my recent startup attempts :) 

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Can you scale decay based on year length? That would be helpful.

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Not directly, no. But there are options in the config to manually edit the rate at which food decays.

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Oops, I'm still thinking Bioxx reads every post on the forum ;)

if (nbt.getInteger("decayTimer") < TFC_Time.getTotalHours())..nbt.setInteger("decayTimer", nbt.getInteger("decayTimer") + 1);nbt.setFloat("foodDecay", decay);

edit for clarification: The decay rate is already scaled based on the year length setting in the config file. I was unaware of this until I looked at the github.

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TFC_Time.getTotalHours() is how many hours are in a day, and has nothing to do with yearLength afaik

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Is there a way to make the crops grow faster if the year length is longer? 

crop grow rate is still bugged last time i check.

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Given the recent revamp to the way food behaves, I'm totally okay with this. Though I'm still sort of starving to death for three (game) days straight on two of my recent startup attempts :)

Try roaming. Remaining in one area can diminish your stock of food (not to mention limiting your ore capabilities and finding things like flux and clay) unless you have multiple people, so keeping on the move can allow you to find new sources of food in wild crops and animals.

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