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hoseja

Hot Springs - accelerate healing?

15 posts in this topic

I heard this suggested on a server I play on and I really liked the idea. Sitting in hot spring should slightly accelerate the rate at which player heals. Now I know this is presumptious of me, but considering sitting in fresh water replenishes thirst meter, this doesn't seem impossible to implement. I think it would be a nice feature that doesn't clash with theme of TFC!

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maybe sitting in a hot spring for X many hours could set your spawn point?

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I am curious as to see what use these unintentional death traps could be coded for.

I was thinking hot springs could provide a better source of drinking water considering the higher temperature and higher mineral content.

I suppose hot springs could be used for a visual cue for something in the area that might be pertinent; such as magma/lava.

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Bioxx wanted to add a regeneration effect to hot springs, he just keeps forgetting to do it.

 

The use of hot springs (other than showing that the area is seismically active) will be much more important when body temperature is involved... and you're wandering around in the dead of winter almost frozen to death.

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I can not wait to discover this new body temperature system  ^_^

Kittychanley, what do you mean by seismically active? thank you.

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If an area is seismically active, there will be fissures, hot springs, lava pools on the surface, and lava oceans down near bedrock. You can check if an area is seismically active by opening up the F3 menu and checking the Stability value. If it is 0, the area has no activity. Eventually this system may be expanded to include things such as earth quakes, or volcanoes.

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Yeah Volcanoes! and maybe wherever there is a volcano there is rich, fertile soil near it.

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Will make me feel like home, I live in a city surrounded by 4 active volcanoes, and if we're unlucky we receive ash clouds from south of the country :P

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If an area is seismically active, there will be fissures, hot springs, lava pools on the surface, and lava oceans down near bedrock. You can check if an area is seismically active by opening up the F3 menu and checking the Stability value. If it is 0, the area has no activity. Eventually this system may be expanded to include things such as earth quakes, or volcanoes.

Muuuuusiiiic to my ears! La, lalalala! :))))Also @juan that's crazy intense. Hardcore man.
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The use of hot springs (other than showing that the area is seismically active) will be much more important when body temperature is involved... and you're wandering around in the dead of winter almost frozen to death.

Or you could be wandering around in desert at the height of summer when you fall in and scald yourself to death

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Or you could be wandering around in desert at the height of summer when you fall in and scald yourself to death

Now that's thinking like a TFC player! ;)"Let's take this relaxing hot springs idea and then add death by scalding!!!"I like the way you think...
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Now that's thinking like a TFC player! ;)"Let's take this relaxing hot springs idea and then add death by scalding!!!"I like the way you think...

 

This is even worse than the ravines that are everywhere. Instead of a quick, "wtf?", death, it's an "Oh, NO, NO, NO, NO!!! Kimbblesrath burned in a hot spring." kind of death. It's the difference between knowing that you died after your death and knowing you're going to die soon with no way to stop/prevent it before your death. Inevitable, slow deaths are much better than surprise fall deaths. ;) 

 

Curious off topic question: Why are there so many ravines? Is this intentional or a little quirk of world gen that turned out fine?

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Instead of a quick, "wtf?", death, it's an "Oh, NO, NO, NO, NO!!! Kimbblesrath burned in a hot spring." kind of death. It's the difference between knowing that you died after your death and knowing you're going to die soon with no way to stop/prevent it before your death. Inevitable, slow deaths are much better than surprise fall deaths. ;)

I can just see the slogan... "TerraFirmaCraft! We burn you to death! Slowly... And that's only the beginning. Muahahahaha!"Edit: that made me think, there is a lot of ways to die in TFC![offtopic]

Starving, dehydration, cobble/dirt to the face! (Merciful death) suffocation during cave in (slow, inevitable death), death by Undead and monsters, death by wild apex predators, death by "OH $#!7 the ground just caved into a deep underground ravine and I'm falling to my death!!!", being roasted alive by your first pit kiln being too close to the thatch walls of your newbie house (watch dunk's latest let's play ep 2, priceless!

:)) and soon perhaps boiling alive. Ironically I'd say "not for small children" but... Well... You know. [/offtopic]

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