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ziat007

Freezing water in unloaded chinks in winter

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This might be more of a bug, im not sure.I think the water should freeze in unloaded ares on load.  Although this would cause some lag, it would be more of a quick lag rather than continuous, maybe even just like worldgen.Situation:I decided to take advantage of the frozen lakes and travel around on my horse very quickly, but soon I ran into a lot of continuos lag and much unfrozen water. This made the journey nearly impossible. 

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Yeah it's kind of a nuisance and immersion-breaker, but I'm less conerned about this than other things.

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I was also thinking about snow. If it snowed at your base and you walk a bit further out and suddenly the world is green again. I don't see how this can be fixed though unless a much larger chunk area is loaded but that takes huge amounts of memory. Water slowly turning to ice is still acceptable as far as block updates go but only at a gradual pace.

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Hmmmm, How does world generation do it though? Snow isn't that much of a concern, but could be sorted out with this, even if the layer of snow was completely flat it would be a lot better than the current situation.But the reason I would love the ice, is that during winter this gives an amazing opportunity to cross seas quickly. 

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If you are in the coldest regions where it also freezes during the day for a long winter, just do the journey once, slowly. Then next time you go in a short time, the ocean will be mostly frozen over.

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Thats what I did, But I think this would improve immersion allot :)

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Replacing Water with Ice and placing/removing snow when chunks are loaded shouldn't cause a big lag i think. You would need 16x16=256 calls to world.getPrecipitationHeight() + some ifs + world.setBlock()

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Replacing Water with Ice and placing/removing snow when chunks are loaded shouldn't cause a big lag i think. You would need 16x16=256 calls to world.getPrecipitationHeight() + some ifs + world.setBlock()

That sounds promising!

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