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Phantom329

Some bugs I have run into

2 posts in this topic

Hey guys, love your mod, here are three bugs I have found so far:

 

1. Armor that breaks when you are wearing it stays on you, not sure if it still protects you (may be a ghost item)(armor was from a mob drop).

2. I got a vanilla iron shovel from a zombie weilding it.

3. Not sure if this is intended and a result of the damage system, I have bronze chestplate and greaves and my chestplate has gotten to half durability while my greaves have only gone down 1 pixel. Damage was from zombies, skeletons, and spiders.

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1. That's from the smithing skill durability buff. It will eventually actually break once you'e used up all of that buff.

2. That was a vanilla reinforcement horde zombie. I'm guessing he also only had the vanilla HP.

3. This is intentional, from the Armor Page:

 

The armor system in TerraFirmaCraft is completely different from vanilla Minecraft. When an entity takes damage, a slot is chosen at random for the damage to be dealt to. The feet and head are least likely to be hit, followed by the legs, and finally the chest which is most likely to be hit. If the entity is wearing armor in that slot, the damage dealt will depend on the tier of the armor, and how well it protects against that specific Damage Type. If the entity is not wearing any armor in that slot, they will take the full amount of damage. For example: If a player is wearing only a helmet, and takes a hit to the chest, they will take the same amount of damage as if they weren't wearing a helmet. The feet and head are also especially vulnerable, in that an unprotected hit to the head will do critical damage (75% extra), and an unprotected hit to the feet will result in a slowness debuff. The amount of durability damage that a piece of armor takes when being hit is dependent on the amount of damage dealt to the player after the protection is applied.

 

http://wiki.terrafirmacraft.com/Armor#Usage

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