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Biletooth

Local Lan Server lagging

2 posts in this topic

Hey guys,

 

Was wondering if anyone of you has some tips in how to improve the lagginess on a local lan?

Im playing at home with a friend so we just open a SP world to lan then I join. Our computers both run terrafirmacraft solo pretty well (no lagg although not the best machines) but when we start the server, the host of the server (mainly) gets horrible 20second laggspikes, sometimes rubberband and sometimes no lagg but no interaction with the server.

 

Is there anyway to solve this? lower graphic settings, dedicate more memory (but how to a local lan server).

 

Would it be better on a non local lan, so on an online multiplayer but hosted on the same comp?

 

 

Appreciate all answers!

 

On a side note, on a local lan, is the host able to OP me? I have a problem with Reis minimap that I can not acces the options of the map for the rader (player rader) but the host can. (I can aswell in e.g. singleplayer world, settings dont stay when I connect to server).

 

Bile

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There's been a handful of bug reports regarding Open to LAN servers solely because it is an integrated server (SSP) trying to also work as a dedicated one (SMP). I strongly suggest that you run the actual dedicated server, and then launch your client separately and connect that way. Both of these can be running on the same computer at the same time, but it is going to cause a fair amount of lag on the average computer. I know of a few people who run the server (NOT Open to LAN) on one computer in their LAN, and then connect with the client on another computer within the same network.

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