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kurzninja

Items with building (structure) requirements

27 posts in this topic

Look at smoke coming from the forge.

About this, I wanted to add something. 

As you said, it should act kind of like flux in Thaumcraft, so a liquid that instead of going down goes up, is transparent and spawns smoke particles, right?

I Agree with Kimbblesrath, smoke should be able to disappear by itself by passing through cracks in the walls, but this has to happen very slowly. Otherwise, if you really want to get rid of it quickly, you open a hole in the ceiling and let the smoke go out (and successively build a chimney over the forge). Then if there's open sky above the smoke, it will travel up for 7-8 blocks before disappearing (and every block decreases the smoke particles generated by it), to avoid it going to the build limit and also to make it good looking, because personally I think that a short cloud of smoke coming out of a chimney and then dissipating looks better than a trail of smoke that goes up in the sky and heads to the moon. 

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Making an anvil fall true "soft" blocks sounds like a swell idea tbh, makes sense when you think about it, not only is it heavy but the constant banging on it while making tools etc would require a "solid" base id say.

 

Also that smoke idea *drewl*, dint fully try everything yet but sound like making a combined chimney (forge, blast-furnace, bloomery) would then be a more reachable goal cause of shared properties with water flow ?

 

Not that the smoke would reach the surface from my man cave, but once i start on my house obviously that visual e-peen becomes a thing, but 7/8 blocks sounds a bit short if you have a 2 story house not sure if FPS would be an issue with longer distances but 10/12 sounds more reasonable to me, me likes a lot.

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