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GreenJonan

Darkness and Movement

5 posts in this topic

This is a suggestioin realting to both the topic of darkness and movement. If there are topics relating to these ones please tell me.

  Link to previous suggestion: http://terrafirmacraft.com/f/topic/6177-buckets-and-fishing/

          http://terrafirmacraft.com/f/topic/6179-gold-coins-and-coin-stamps/

 

Movement:

Depending on which block you move around on will affect the speed of your movement, encouraging players to build roads.

Blocks that cause you to sink such as soul sand gives you a quarter of your normal speed. Surfaces in which would normally slow you down would give you half speed, e.g. Sand, snow, tall grass, crops. Everything else would give you normal speed. Road materials, smooth, polished and clean surfaces would give you a 2x speed, e.g. Wooden planks, gravel, cobblestone, stone. An early game road material can be packed dirt (two dirt together on top of each other), which can be used as a road material, and crafted into slabs (two packed dirt besides each other).

 

Darkness and Portable light:

While in a light level of 0 the player will receive an effect called gloom, causing the player to be slowed and more ambient/creepy noises being heard. Any block that has a brightness of 0 will be pitch black, not affected by brightness option. This will cause quite a bit of tension in caves, and mining. another idea is to have portable lighting of some kind, in the form of wax candles, crafted with wax, string and any metal plate, this will give out a low brightness in a small area around the player.

 

Any thoughts or criticism, please detail down in the comments, as it would be much appreciated.

  Thank-you!

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http://terrafirmacraft.com/f/topic/1087-dirt-roads/page-4#entry14194

http://terrafirmacraft.com/f/topic/1087-dirt-roads/page-5#entry15123

 

We're not going to buff or debuff you because you're walking on dirt or grass. If you guys want dirt roads, it won't be to walk faster, it will be so that you know where you're going.

 

Dirt roads are a no-go. Bioxx and I agree that after some research and testing, it really wouldn't work out the way you guys would like. I will repeat this only a few times more: roads will not give buffs of any sort.

 

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As far as darkness goes, if you wanted a a realistic light level you should try a shader, they really add to the effect of TFC in my opinion and most of them seem to work bug free with TFC (Heh.. "Bug free with TFC"). http://www.minecraftforum.net/topic/1544257-1710shaders-mod-v2312-updated-by-karyonix/

When it comes to the portable lighting I totally agree. I would love to be walking through the woods in the middle of the night, torch in hand, lighting up the area around me.

Some good ideas, thanks for sharing.

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Ach. Gloom. That was, in my opinion, one of the worst things about BTW.  I think caves get sufficient tension from not being able to see mobs and holes.  Portable lights would be nice tho.

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