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9 posts in this topic

This has to do with the added quiver slot. Also some mods like PlayerRenderAPI screw up the way that armor is rendered in TFC, causing the offset.

 

Another thing to keep in mind is that TFC completely overhauls how armor protection is calculated, so any armor that you are wearing that isn't from TFC isn't going to protect you at all, and is probably going to break very quickly.

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There seems to be alot of incompatibilities when it comes too the quiver.. It would be nice if there was a config option to disable it... 

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The majority of the quiver-related bugs are visual only, and have already been fixed or are in the process of being fixed for 79. Adding a config option to remove the slot would require an excessive amount of code, and would likely just cause more bugs than get fixed by disabling it.

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mods like PlayerRenderAPI screw up the way that armor is rendered in TFC

 

I love using smart moving in conjunction with TFC, the two go together so well but like you said, the rendering for armor is bugged out. Is there any way this could be fixed on TFC's side or is it something the other guys would need to do?

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I love using smart moving in conjunction with TFC, the two go together so well but like you said, the rendering for armor is bugged out. Is there any way this could be fixed on TFC's side or is it something the other guys would need to do?

 

Considering that everything works as intended and renders properly using certain versions of the mods, I'm going to have the guess that the problem is on their end.

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As kitty said, the quiver was implemented quickly for b78, as it was easier to squeeze it into the old armor calculations and rendering than to create a brand new section of the inventory and player rendering. However, this is what will be done for b79.

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