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Anaminus

Wolf Aleles (To simulate breeds)

12 posts in this topic

I've been studying Mendle's Laws a few years ago and playing around Forestry gave me this idea. Wolfs spawn with recessive/dominant aleles which determine its fur color (and maybe something else like attack/defence, idk). Basically, the mechanic would be like this:

 

White

Golden

Black

Dark Red

Dark Blue

Grey

Blonde

"Ash"

 

Dominant

Recessive

 

Upon spawning the wolf, it would get 4 different aleles (One for each of the following):

Legs

Head

Body

Tail

 

and the alele would be either dominant or ressesive and be one of the colors I put on the list mentioned earlier. When breeding wolfs, this can lead to interesting color combinations and it would be something more to play/spend time with. This is my basic idea, I'd like to hear your opinions on it. Of course, the colors on the list would have some sort of priority to break ties (Ex: Dominant Golden and Dominant Grey). It could also be implemented in other animals (obviously with some modification as I don't think a golden-colored cow exists)

 

TL;DR: Using Mendle's laws to have different colored animals.

 

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I think that wolves would look pretty weird if they had different colours for their legs, head, body and tail each. Also, I think that 8 colours is a bit excessive, and dark red and blue aren't really possible colours for wolf fur (not to mention golden and blonde are almost exactly the same thing).

 

Wolves usually come in 4 colours, namely Brown-Grey, Cream-White, White-Grey and Black-Grey. I don't like your original system where each colour was its own allele, since the system will be really messy, and that you can't identify the disabled allele (more recessive allele) in a wolf without breeding it with a wolf that has both alleles already identified (which causes an infinite loop of "I can't tell what genes my freaking wolf has).

Instead, I will opt for a more organized and easier to understand system comprising of 2 genes with 2 possible alleles which work together to specify the colour of the wolf. The two genes that dictate the colour are the "shade" gene (which has a "light" allele (recessive) and a "dark" allele (dominant)) and a "vibrancy" gene (which has a "coloured" allele (dominant) and a "plain" allele (recessive)).

 

The "shade" gene specifies the lightness of the fur, with Cream-White or White-Grey resulting from a "light" allele, and Brown-Grey and Black-Grey resulting from a "dark" allele. The "vibrancy" gene specifies the hue of the fur, with Brown-Grey or Cream-White resulting from a "coloured" allele (brownish fur), and White-Grey and Black-Grey resulting from a "plain" allele (non-brownish fur). Therefore, the most common colour of fur would be Brown-Grey, and the least common would be White-Grey.

This system is better because you are dealing with 2 genes with 2 alleles each, instead of 1 gene with 8 alleles. Disabled alleles can can only be 1 of 2 possibilities, so predicting results and selective breeding can be done more easily and accurately.

Pictures of wolves:

Brown-Grey


Posted Image

 

Cream-White
Posted Image

 

White-Grey
Posted Image

 

Black-Grey

Posted Image

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Alleles... Yes, I have wanted to implement a basic form of genetics into animals for a while, and I plan to. Currently, they store some basic traits that just mix between parents, such as size, aggression, strength, climate adaptability, etc. but some stronger genetics might be interesting, if it was useful.

 

I think it would be cool for different areas to have animals with different traits, and then the ability to mix them to see what you can get. This will require a (currently planned) feature of being able to more accurately examine the traits an animal has.

 

I think I'd also enlist the help of EternalUndeath, who I know has degrees in genetics / biology. He could probably supply some useful information here.

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Genetics? Biology?  Gaming? My high school biology teacher may help you with that, specially if it's for a game, I might help you a bit with this, just ask.

 

Anyways the idea is amazing, it will be like an improved version of horses, I  can imagine making breeds out of it, it's amazing really.

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 I  can imagine making breeds out of it

That's the plan :)

 

the challenge is making it interesting, useful, intuitive, not-too-quick-and-not-too-slow, fun, and incorporating it into a cohesive game

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I think I'd also enlist the help of EternalUndeath, who I know has degrees in genetics / biology. He could probably supply some useful information here.

 

Posted Image

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I have a question.

What traits of animals are passed down by genetics and what are developed as the animal grows by environment and such?

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I have a question.

What traits of animals are passed down by genetics and what are developed as the animal grows by environment and such?

 

Those are both veeeeeery long lists, if you're talking about IRL. You'll have to be a bit more specific

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I am of the opinion that advanced genetics and animal breeds have the potential to be very useful with horses (provided more horse features are added such as carts)

 

However, in some cultures dogs were used as pack animals, and pulling sleds for transportation so I can see this being a very versatile and fun mini-game within TFC.

 

Breeding dobermans as guard dogs, huskeys as pack animals and chiwawas as a food source comes to mind. :P

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Those are both veeeeeery long lists, if you're talking about IRL. You'll have to be a bit more specific

Ok, then what bits of that very long list would be nice if added in-game?

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I have a question.

What traits of animals are passed down by genetics and what are developed as the animal grows by environment and such?

If I'm not mistaken, every genetic trait is passed down to the offspring. If the animal has blue eyes, that gene is passed down. If the animal has big muscles, that is not a gene and it will not be passed down to the offspring. Having big muscles were obtained by the animal from excercising, not genetically.

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Exactly, unless fast muscular growth is a trait. But this is how it will more or less work, sort of innacurate, but it's a simple way to understand the way genes are passed through. Most of us learnt this in middle school :P

B= Brown eyes b= blue eyes (The capitalised B is the dominant gene, whilst the b is the recessive gene)

 

Father: Bb Mother: Bb (Both brown eyes, as it's the dominant gene, but the blue eyed gene is still there)

There's a 75% chance that the offspring will have brown eyes, 50% will still remain with the blue eyed gene, and 25% will only be brown eyed. The remaining 25% will be entirely blue eyed, or bb. 

 

Anyways, I think this is the simplest way to add genetics, and not going to complicated with the coding, but the more produced, the better I guess.

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