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TonyLiberatto

Body Temperature Mechanics and Implementation

35 posts in this topic

Yup, it does rain everywhere in the world, including deserts, while it will be quite interesting to have rain vary per region (According to Bioxx' twitter, there's apparently humid and drier regions) But the minecraft code is quite picky on this, and it will require to remake weather on the game. 

 

Regarding clothing drying, some houses where I live have these drying rooms where the chimney's vent passes through and there are hanging racks for wet/cold clothes and dries them up within the night and are ready to use by morning. Or we simply have drying racks or nails besides the chimney. Something similar to armour racks (Or even those) to be put near anything that produces heat. Or maybe like Tinker's Construct drying racks.

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Are we going to have temperature drops at night? Or do we already have it and I just didn't notice?

Since our homes will be hotter with all the furnaces and hopefully ovens I think a clothes line could serve as storage for clothes and a place to dry then off.

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Are we going to have temperature drops at night? Or do we already have it and I just didn't notice?

 

That's already in the game and you just didn't notice.

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Thanks. Kitty.

I think we will all notice once we need to heat up for the night.

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vanilla minecraft is so old-fashioned B)

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That's already in the game and you just didn't notice.

Make it oscillate a bit more? It barely varies around 1-2 deegres.

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I think one of the important things for body temperature is a proper UI so that players can easily keep track of it. Easiest solution I think would be to have an indicator in one corner of the screen with a symbol in it. It would have to be able to communicate all relevant information, such as the air temperature (ie whether it's cold, warm or comfortable) and whether you're currently able to withstand it. Maybe a little box with a snowflake if it's particularly cold, a little flame if it's particularly warm and like a smiley face if it's comfortable. By default, a green border around this symbol would indicate that you are able to withstand the temperature comfortably and for a long time. A yellow border would indicate that you're a little uncomfortable but that you're not in any immediate danger. An orange border would mean "This isn't fun and you should probably fix this". A red border would mean "stop what you're doing and deal with this NOW".

 

I say "default" because I know some people find green and red a little difficult to distinguish, so there might be a config option for it.

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Make it oscillate a bit more? It barely varies around 1-2 deegres.

I think it would be interesting to have temperature drops at night time.

That would require warmer clothes and/or a warm fire.

No idea if is possible to make temperature variation change by biome but the less vegetation and humidity the more drastic the temperatures change from day to night.

So in the deserts temperatures may vary by as much as 30 degrees in one day. 

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I think it would be interesting to have temperature drops at night time.

That would require warmer clothes and/or a warm fire.

No idea if is possible to make temperature variation change by biome but the less vegetation and humidity the more drastic the temperatures change from day to night.

So in the deserts temperatures may vary by as much as 30 degrees in one day. 

This is usually because silica has a low heat capacity compared to water, which deserts have very little of.

 

http://www.engineeringtoolbox.com/specific-heat-capacity-d_391.html

 

Heat capacity is also why oceans don't usually freeze. Might see about implementing that in some way.

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Hello dunk, I'm wondering if the dev team have thought up about the effects of extreme temperatures to the body? In medicine, we have a gradient between (on complete external influence of temperature, not including fever)

 

frostbite/cold stroke - hypothermia - cold stress - normal range - heat stress - heat stroke.

 

What this means is to take account of the body's Heat capacity as well, and in certain temps (I have to consult my books for that), the body start to decompose/take damage due to the large gradient between temperatures as well as from denaturation of the enzymes and proteins meaning that the more extreme the temperature goes the more damage the body will take and will certainly affect the performance of the metabolism inside the body. What this means in TFC might be that Steve will slow down and have hazy sights for example before succumbing to damage or even blunt out fainting, or in the most extreme cases, death, but from programming point of view I can understand that these whole effects might not pass to the game, but just a little bit of simulation on this will make the game much more fun and challenging.  :)

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