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YouMarshMallow

Sanity implimentation

3 posts in this topic

I would like to see an idea of going crazy and having a sanity or paranoia to the game where being in the dark or seeing monsters can cause this to go up while other things like fishing finding gems can reduce this

at high levels it could cause some things to appear as they are not like water looking like lava passive animals look like hostile ones and or slight debuffs like slowness and such

also could add happiness and sadness eating the same venison for months straight would make me very depressed and tending to animals could increase happiness and give buffs accordingly

and I don't believe this could be that hard to implement let me know of other thought you guys may have :D

 

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I would like to see an idea of going crazy and having a sanity or paranoia

I wouldn't.

 

There's no good way to implement mental health in games.

As far as I can tell with my limited knowledge, mental health is not something that resembles a bar drained by fear or replenished by looking at flowers. Insane person would not see cow as a monster, they would fear the cow itself. They would not see water as lava, they would fear water. Even this is an extermely shallow definition of what makes a person insane. And none of above can be cured by petting a puppy. In fact, someone might be terrified of the notion of touching a dandelion, while being completely okay with holding his head inside lion's maw.

Depression, sadness, happiness are feelings you as a player supposed to feel when you're playing a game, not a line on a status bar somewhere on UI.

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Maybe just go play don't starve :/

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