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LordOfWolves

Instant cooking of clay items

7 posts in this topic

Version #: 0.78.17

SSP/SMP (Single/MultiPlayer): SSP

Suggested Name: Instant cooking of clay items

Suggested Category: Annoying

Description:

 

This bug is really easy to reproduce. I can reproduce it everytime, with no exception. This can be avoided, but it's annoying to know that you could instantly cook clay items. Basically with this bug your pit kilns will imemdiately cook your items without having to wait time by simply igniting the block near the pit kiln instead of the pit kiln itself.

 

How to reproduce this bug:

 

First of all build a normal pit kiln.

You can place any clay item inside the pit kiln, it always works. In this case I'll use clay molds because I am trying this in my current world and I don't want to ruin gameplay too much. It should work with ores inside vessels too. Not tried that but I'm pretty sure it works for that too.

Posted Image

 

Then cover your pit kiln with straw and logs. I chose Sequoia logs in this case, because I had plenty of them. But logs don't really matter, it always happens despite the logs you choose.

Posted Image

Posted Image

 

And now we're ready to fire it. But to replicate this bug you can't fire the pit kiln block, but the side of the block adjacent to it and that is higher of one level, like the one in the image.

Posted Image

 

And when you right click with flint and steel (not tried with firestarter, but it shouldn't make any difference) you briefly see the pit kiln on fire and then it immediately disappears, leaving this:

Posted Image

 

The cooked items are not bugged, normal and 100% functional items, as you can see you can pick them up and they're the same of other normally cooked items

Posted Image

 

So the bug only speeds up the cooking times, without changing anything else.

 

Have you deleted your config files and are still able to reproduce this bug?: Yes
*If you answered no to the above question, delete your config files and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question.

Do you have any mods other than Forge and TFC installed?: Yes

If yes, which mods?

 

[1.6.4]ReiMinimap_v3.4_01

1.6.4_LeatherWaterSacTFC_3.2.B78_HF7+

CodeChickenCore 0.9.0.9
extrafirma-universal-1.0.4-1.6.4

FpsPlus1.6.4_v2

NotEnoughItems 1.6.1.9

OptiFine_1.6.4_HD_U_D1

 

Pastebin.com link of the Crash Report: No crashes

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This only happens when using the flint and steel, because only the flint and steel can light other blocks on fire directly in the world. The fire starter is unable to create an actual "flame" block all by itself, it can only be used to light devices like the firepit, forge, bloomery, etc.

 

The pit kiln simply checks for when the fire block above it is completely extinguished. If you light the kiln the proper way, the fire block is regulated and doesn't officially go out for quite some time. If you create the fire block yourself using the flint and steel, the vanilla methods for fire ticking is used. I.E. Vanilla sees fire on a stone block > Stone is not flammable > Immediately extinguish stone > Fire is extinguished > Pit kiln triggers as complete.

 

I wouldn't be surprised if turning gamerule doFireTick to false resulted in the flame on the stone never going out, and therefore this bug not happening either.

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Actually yesterday I asked Dunk why this happened, and he told me some different things. he said that when you right click with a flint and steel on top of the pit kiln, it also starts a timer in the pit kiln, and after 8 hours the items are ready, but without clicking the pit kiln, you don't start the timer, the pit kiln detects a fire block above it and checks the timer, but the timer says it's at 0, so it immediately "rings" and the items are instantly ready.

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Fixed in B79.

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eh so long time after 78.17 update and people are still able to find new bugs

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eh so long time after 78.17 update and people are still able to find new bugs

I don't think there will be a time, atleast not in the nead future, where a tfc build wont have bugs two to three months later

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