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patrick96

Skills make tools last longer

6 posts in this topic

Hey,

 

so I have this suggestion for TFC, namely that the higher your skill level, the higher the chance that the tool used for that skill wouldn't lose durability for an action.

So for example if you have a hoe and you till the earth the higher your agriculture skill level the higher the chance that the tool's durability wouldn't get used up for the tilling. Of course this should be properly balanced, so that if you are agriculture level 400 you don't already have a 3 out of 4 chance of the durability not decreasing. But more like there is a max chance you can have, I would suggest a formula like this:

( 1 - coefficient^level ) * maxChance = chance

coefficient is a number between 0 and 1 and should be different for all the skills to balance the chances out because it is much easier to become level 400 in agriculture than in armor smithing.

maxChance and chance are also between 0 and 1.

if chance is 1 it means that the durability never gets used up and if zero then always.

Also for smithing different coefficients should be used for the different smithing skills, so if you smith armor it uses the level and the coefficient for armor smithing etc.

And for cooking the chances of the knife not being used up when cutting food should increase with the skill level.

I hope that this is something that you find interesting and useful as well.

Patrick

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Later tier metal tools last for extremely long amounts of time as it is. I see no reason to buff them further.

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Smithing skill already affects the durability of tools and armor when you make them in the anvil. You can't see this durability buff through cheaty methods like F3 + H because it's added via an NBT tag, and not through the item's damage value.

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Smithing skill already affects the durability of tools and armor when you make them in the anvil. You can't see this durability buff through cheaty methods like F3 + H because it's added via an NBT tag, and not through the item's damage value.

Does in not take damage while the tag is present?

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Well, I guess you're right.

I just feel that skills should give a little more than they already do, but that's just what I think.

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Smithing skill already affects the durability of tools and armor when you make them in the anvil. You can't see this durability buff through cheaty methods like F3 + H because it's added via an NBT tag, and not through the item's damage value.

 

I can see a change in durability between hammers (but not pick axes), is this normal? For a very very long time I thought the durability thing was a mythI smithed a copper pick axe (because it would be most apparent) at tool skill 0 and tool skill 76, but they both wore at exactly the same rate. Does it apply to copper, or pick axes?

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