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Xervir

Item despawn time

3 posts in this topic

In minecraft it was just fine if you died and all of your stuff hung around for about 5 or 10 minutes before disappearing, but it TFC not so much.  I logged off for about a month and completely forgot about a 1x1 hole that I had uncovered, after logging on again I immediately fell through it to my death and subsequently died two more times trying to sprint the ~2 km there from my respawn point.  After eventually making my way there I was stunned to see that my stuff was still there at the bottom of the chasm, so I gathered some thatch and scaled the cliff while dodging skeleton javelins.

 

The second I touched the chasm floor, two real days worth of iron mining plus all of my food and tools despawned before my eyes.

 

Could we get stuff to hang around longer?  Because what I carry in my inventory is now a LOT more valuable than ordinary minecraft stuff.

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The timer is in place to prevent items from bogging down worlds, with the idea that 5 minutes would be enough in most situations. You're right that 5 minutes is enough time less often in TFC than in vanilla, but it would also open up servers to potential item spam griefing. Best case solution would to have a config to allow world owners to choose whatever they like, but I don't think that will happen.

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Why won't you just install a separate mod that will leave gravestones in places of your death?

Why do you people require specifically TFC to be all-in-one-package mod that includes everything you need and can think of? It's not a coremod anymore, time to use all these utility mods that Forge API can provide.

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