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dantedarkstar

Make starvation more gradual

2 posts in this topic

What: Change starvation to more gradual.

How: Increase food bar by 50%. Apply some debuff that can be immediately felt (like slowness) and stop regeneration at 33% left. Reverse regeneration and add nausea effect at 0% food bar.

Why: Much more believable and realistic than sudden death implementation right now. Reduces frustration from not noticing small green bar depleting and suddenly losing half hp or dying 2 seconds before you chomp that steak down.

 

Wall'o'Text:

I do not know others' experiences, but I found the starvation mechanics both unrealistic and actually very annoying. What I'm talking about is the fact, that unless you keep your eyes almost constantly on a small green bar, it's not uncommon to simply forget to eat. You do not feel the hunger of your character. And then BOOM ! half hit points suddenly gone. And if you didn't happen to have something to eat right there right now, you die in a moment's notice.

In reality, human can survive without food for days, if not weeks (depending on initial situation of course), while in game you can't seem to last for one full day without eating something. It's actually the water that in reality is much more crucial in short term, completely opposite of what I seen in game, where the thirst meter seem to be more stable than hunger.

 

What I would suggest is to increase somewhat the base "capacity" of the hunger bar by 50% or so, and add adverse effects to your character when the hunger is close to depletion, similar how you are slowed down when thirsty, possibly when 66% bar is depleted (so it would be the same amount as whole bar now). Some weakness or slowness, possibly stopping HP regeneration. Then, when your bar is actually depleted, don't make it sudden "splat", but simply reverse regeneration -- from that point on, the player would lose health instead of regenerating. Slap a nausea effect on top (the view-distorting one), so it's obvious you are in big trouble and barely on your feet.

 

Such system, with gradually working hunger would be much more believable than current death out of nowhere.

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Taking 50% damage from starvation in TFC is a bug in 78. It has been fixed for 79.

 

You have broken the suggestions forum rules, specifically: http://terrafirmacraft.com/f/topic/15-read-before-posting-suggestion-forum-rules/

 

 

First and Foremost: Read the Suggestion Directory

 

Please try to skim over previous threads so that you aren't suggesting the same thing over and over again.

  • Even if your suggestion is slightly different from the original post of another topic, post it as a reply that topic with reasons for why you think it should be different than the original post. This encourages discussion!
  • Newly Created Topics suggesting something that has already recently been suggested (even if slightly different), will be merged into the older topic.
  • New topics suggesting something that has already been discussed to death in the past that do not generate new discussion in a reasonable period of time (~1 week) will be marked [Duplicate] in the title and be locked.

 

This topic has already been suggested in the following threads:

 

http://terrafirmacraft.com/f/topic/6366-hunger-tweaks/

http://terrafirmacraft.com/f/topic/6300-warning-on-starvation/

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