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noname_42

[Solved] Some odd occurences

6 posts in this topic

Not sure if these are all bugs... And sorry if any of these have been reported already.

 

1. Health over maximum

Posted Image

 

2. A lot of goldenrod flowers...

Posted Image

 

3. Seeds placed on the floor

Posted Image

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Changelog

  • [*]
Crops no longer instantly die when they get too cold. Instead they have a chance to die which increases each day.
  • [*]
Dead crops will leave their seeds on the ground as an item similar to the rocks and sticks debris, instead of an item that can despawn.

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Please make sure you are including the version of TFC that you are using in these posts. With so many hotfixes happening quickly, we need to know this information.

 

1. Health over maximum is normal. That happened in 78 as well, you just never saw it happening. As soon as you take damage, your health will update to be out of the new maximum. This is intentional because otherwise the player would do the damage animation every time their max health updated due to nutrient profile change.

 

2. Bioxx will fix shortly.

 

3. From the 79.0 Changelog: "Dead crops will leave their seeds on the ground as an item similar to the rocks and sticks debris, instead of an item that can despawn."

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1. Health over maximum is normal. That happened in 78 as well, you just never saw it happening. As soon as you take damage, your health will update to be out of the new maximum. This is intentional because otherwise the player would do the damage animation every time their max health updated due to nutrient profile change.

Why display the actual health value anyway? You could just display a fake value (998/998) instead of your "real" health (1000).

Because the way it is, it just looks ugly :P

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Why display the actual health value anyway? You could just display a fake value (998/998) instead of your "real" health (1000).

Because the way it is, it just looks ugly :P

 

Apparently Bioxx meant to do this in the first place, but forgot. Fixed for the next version. :P

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