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darm

New Item ID's for water blocks (0.79.3)

7 posts in this topic

So, I started up a world in the new TFC and noticed that there was an issue regarding water blocks and the SEUS shaderpacks. I had previously added the 0.78 water block ID's to SEUS to get the TFC water texture, but in this update, they don't seem to be working. Does anyone know what the updated ID numbers are for all of the water blocks (there should be 5 or so)?

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Using NEI, I managed to figure out what the item ID's are.

 

**This will not work with all shaderpacks**

 

If anyone else is having this issue, download notepad++ and go into the shaderpack of your choice. 

 

1.) Unzip shaderpack of your choice

2.) Go to the directory that contains "gbuffers_water.vsh"

3.) Open "gbuffers_water.vsh" with notepad++

4.) Scroll down to 

 

if (mc_Entity.x == 8 || mc_Entity.x == 9) {

       iswater = 1.0f;

 

5.) Carefully paste (including the first space) after the 9, but before the ")" : 

 

 || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431 || mc_Entity.x == 432

 

 

5.) Save your work

6.) Be Awesome (Play TFC until 4 in the AM)

 

 

 

 

P.S. here is what the line should look like (in seus_ultra it is line 48):

 

if (mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431 || mc_Entity.x == 432) {
iswater = 1.0f;
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According to NEI :

SaltWater : 426

FreshWaterStationary : 427

FreshWater : 428

FreshWaterStationary : 429  (this one is twice, it's weird )

HotWater : 430

HotWaterStationary : 431

 

edit : not quick enough ;)

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What version of the shader core mod did you use?

I downloaded the one for 1.7.10 (2.3 something I think it was) but it crashed minecraft while trying to load it.

Playing shaderless for now.

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What version of the shader core mod did you use?

I downloaded the one for 1.7.10 (2.3 something I think it was) but it crashed minecraft while trying to load it.

Playing shaderless for now.

I'm using SEUS_Ultra v10.1 and GLSL shaders mod

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I've gotten a single report that shaders possibly do not work with fastcraft, so you might have to remove that if you are using it and you want to play with shaders.

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I've gotten a single report that shaders possibly do not work with fastcraft, so you might have to remove that if you are using it and you want to play with shaders.

 

I have not been able to run fastcraft with any of the shaders mods I've tried. However, what really helped me with performance is loading a server onto my netbook and using fastcraft serverside, and then connecting my desktop via lan with the shaders (but without fastcraft). It gives the server optimal performance while letting you use your shaders. 

 

Specs:

 

Netbook (Server):

 

- Dual-Core Intel Celeron-847 (1.1 GHz)

- 2 GB DDR3 RAM

- Linux Mint (Cinnamon distro)

 

Desktop:

 

- Intel i5-4570 (3.2 GHz)

- MSI Geforce GTX-760 

- 8 GB DDR3 RAM

- Windows 8.1 Pro

 

P.S: On a side note, I would not recommend anything less than a celeron for running the server. I tried running it from my dedicated server with a nano processor (AMD version of atom) and it had lots of trouble. The celeron held up quite well when I stress tested it (used speedhacks to force chunk loading).

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