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sage199

Spawning in boring terrain.

47 posts in this topic

I think something, intentionally or just a side effect, changed in worldgen in last couple of patches. I recently remade my world in 79.10 and there are subtle, but noticeable differences. I'm seeing some changes in ore distribution, exposed ores no longer present and less small pieces on surface. There are substantially less floating bits, which was my gripe. There is still some impossible formations and a few floating bits, but the huge floating islands are gone.

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I think something, intentionally or just a side effect, changed in worldgen in last couple of patches. I recently remade my world in 79.10 and there are subtle, but noticeable differences. I'm seeing some changes in ore distribution, exposed ores no longer present and less small pieces on surface. There are substantially less floating bits, which was my gripe. There is still some impossible formations and a few floating bits, but the huge floating islands are gone.

 

Ore generation isn't actually 100% tied to the seed. You can generate a world with the same seed multiple times, and in each save the ore veins are going to look a little bit different. The epicenter of the vein should be in relatively the same spot, but the way the vein generates out from that is mainly based on an RNG. The same goes for tree placement, clay placement, animal spawning, fruit trees, crops, berry bushes, etc.

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Ive found two small rivers in my world, its not a big world maybe 3k x 5k  but there should be more rivers, Ive come across 10 lakes or so and what is a lake with out a connecting river, sad, just sad.

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Lucky, its fairly big and close to your house. Mine are small and over 1km away.



 

Posted Image

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What's the benefit of having a river? They are always sunk into the ground when I find them, so you can't really farm using them. Boats are finicky and expensive and really hard to navigate down a river; I prefer horses for fast travel.

 

I guess I prefer mountains for scenery, too.

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Well there is no real benefit for rivers other than making a nice landscape, and for me its just a preference. Its just seems weird to me that they seem to be so rare, at least from my experience.

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I happen to have some really nice long rivers in my seed ( 4652869524421692828 )

 

Posted Image

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Oh wow. Ya those are beautiful. Which map is this btw?

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Here's a mountain range from my 78 world:

Posted Image

 

 

 

Nearly every 78 world I've created has something like this, but there's nothing like it in 79.  Bioxx if you're reading this I would love it if you restored the 78 worldgen in a future version (e.g. if World Type is Amplified then use 78 generation.)

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Here's a mountain range from my 78 world:

 

Nearly every 78 world I've created has something like this, but there's nothing like it in 79.  Bioxx if you're reading this I would love it if you restored the 78 worldgen in a future version (e.g. if World Type is Amplified then use 78 generation.)

 

Have you not seen the world seeds people are posting? These do exist in 79. You are just getting unlucky in that you have world seeds that you can't find them. No change was made to mountains between 78 and 79, so there is no "78 worldgen" that could be restored, because there is no difference.

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Have you not seen the world seeds people are posting? These do exist in 79. You are just getting unlucky in that you have world seeds that you can't find them. No change was made to mountains between 78 and 79, so there is no "78 worldgen" that could be restored, because there is no difference.

 

 

You should read the changelog before spouting nonsense.  Here is another view of the same range that shows how extensive and continuous it is:

Posted Image

 

Go on, point out a single 79 seed that comes anywhere close to that.

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You should read the changelog before spouting nonsense.  Here is another view of the same range that shows how extensive and continuous it is:

Go on, point out a single 79 seed that comes anywhere close to that.

 

Seriously?! I wrote the change log! Do you not see the Forum Admin/Wiki Admin title under my username?

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Well, not the change log, but the git commit log:

 

 

git log 911cbc40f30eb2f311152ffeea57afdef9f2de29 -p ./src/Common/com/bioxx/tfc/WorldGen/TFCChunkProviderGenerate.java

 

Author: Bioxx <[email protected]>Date: Sun Sep 28 07:38:57 2014 -0400Modified worldgen a bit. Changed the noise generators to hopefully create a slightly more smooth world. Re-enabled dunks dirt code, it seems to have some effect. Made soil depth in all hills only 1 deep like in mountains to get rid of the stupid gravel/dirt cliffs. Beaches now have stone cliffs instead of dirt/gravel.diff --git a/src/Common/com/bioxx/tfc/WorldGen/TFCChunkProviderGenerate.java b/src/Common/com/bioxx/tfc/WorldGen/TFCChunkProviderGenerate.javaindex c3650a1..ef8a3f6 100644--- a/src/Common/com/bioxx/tfc/WorldGen/TFCChunkProviderGenerate.java+++ b/src/Common/com/bioxx/tfc/WorldGen/TFCChunkProviderGenerate.java@@ -123,12 +123,12 @@ public class TFCChunkProviderGenerate extends ChunkProviderGeneratethis.worldObj = par1World;this.rand = new Random(par2);- this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);+ this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 4);this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);...

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Those are noise generators, and have very little to do with mountain generation. Find me the exact lines that were changed that got rid of mountain ranges as you so claim, as well as proof/explanation as why reverting that change will bring them back, and then I will take you seriously.

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That's exactly what I've been trying to do for the last week,  I was hoping Bioxx might know.  The point remains that there clearly have been changes to the generation between 78 & 79, otherwise this thread wouldn't exist.

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My impression is that 79 does create mountains to the height limit but they are more likely isolated peaks. I rather agree that extensive mountainous terrain is rare in 79 (or I've yet to generate such a world).

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In my first and only new world in 79, I literally spawned in a mountain range with multiple peaks only ~30 blocks from block height max. The total area of this mountain range is quite large. While exploring out of this area I haven't found any other mountain ranges, save for one that was rather small. This isn't a complaint because I've only explored around 5 different rock type areas. Maybe the problem more comes from the rock types having larger areas? (if that's an actual change) Just wanted to say that mountain ranges definitely still exist.

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Ok, I've realised what the issue is. I was always generating worlds in TFC 78 with the vanilla Large Biomes setting enabled (because I do that in vanilla, and it appears to work in TFC 78). The issue is that that option injects vanilla biomes into the world (e.g. Desert and Jungle) (the real deserts and jungles in TFC aren't actually 'Desert' or 'Jungle' biomes, they're TFC biomes (Rolling Hills etc) generated with different "layers" (trees, climate etc)).When the TFC 78 world generator tries to generate terrain for a vanilla biome, I'm not yet sure why but it goes crazy and generates terrain up to the world height limit throughout that entire biome, resulting in the vertical cliffs along the biome border and the endless mountains.I think that would be considered a bug, but it's one that I actually prefer the behaviour of over "proper" behaviour.So now in 79, it crashes when trying to use Large Biomes. I've gone back and generated some more worlds in 78 with TFC Default and saw that they are basically the same as 79, pretty boring compared to Large Biomes :)I'm going to try fix the Large Biome crash in 79 and see if that gets the crazy terrain back.

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I've figured out why the vanilla biomes were causing it to go crazy, and how to get that back in 79:

Posted Image

 

All it is is a new biome, with the min/max height set to the world height (2.7 in the code), with no edge biome to smooth out the cliffs.  The mountains in the back left are regular TFC mountains, and I think the combinations is great. Bioxx please consider adding this, thanks!

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