Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
kev12east

[TFC 0.79.27] Technofirma Mod Pack

339 posts in this topic

I think i'm in love .

Especialy with electrical age .

Glad you like it :)

 

 

Chisel could be a valid addition.

I send a bug repport to them to ask to implement valid oredict recipe for all their blocks (some of them work with vanilla items, but not all).

Except that, it's working fine, you can craft some of the blocks like the paper walls. Of course there is things that are not possible to make. but it's a start.

 

I've thought about chisel, it could be doable, if only for marble

0

Share this post


Link to post
Share on other sites

Well the paper wall is pretty cool and the recipe already work

0

Share this post


Link to post
Share on other sites

I hope someone does a playthrough (written or video) of this seeing as my computer isn't powerful enough to play it.

0

Share this post


Link to post
Share on other sites

This looks like a awesome modpack!

Been in my thoughts to make something like this myself. Have you done something to the recipes in the other tech mods to balance it?

0

Share this post


Link to post
Share on other sites

This looks like a awesome modpack!

Been in my thoughts to make something like this myself. Have you done something to the recipes in the other tech mods to balance it?

I have, currently a lot of things are unavailable, but I have sent in an update request that fixes everything and makes them craftable

0

Share this post


Link to post
Share on other sites

Update 2.2.0:

Added Bibliocraft

Added recipe to get resin and rubber

Open Computer's things should now all be craftable

0

Share this post


Link to post
Share on other sites

which mod makes moving so slow? seems like i'm running in treacle.

0

Share this post


Link to post
Share on other sites

which mod makes moving so slow? seems like i'm running in treacle.

It is Iguana tweaks, it changes movement speed based on what material your on and how heavy your inventory is

0

Share this post


Link to post
Share on other sites

Do you plan on updating the mod list?

It seems you have more mods than what your OP says.

0

Share this post


Link to post
Share on other sites

Do you plan on updating the mod list?It seems you have more mods than what your OP says.

The OP only lists content-adding mods, the majority of the mods are support/child mods

0

Share this post


Link to post
Share on other sites

It is Iguana tweaks, it changes movement speed based on what material your on and how heavy your inventory is

ooh thank you. i might try to play without it. i'm a pack-rat and that mod makes the game feel laggy.

0

Share this post


Link to post
Share on other sites

ooh thank you. i might try to play without it. i'm a pack-rat and that mod makes the game feel laggy.

lol, enjoy

0

Share this post


Link to post
Share on other sites

May I ask, how do you deal with ores added by other mods, mainly the ones added by Electrical Age?

Do you let them generate by the mod or by TFC (if that's even possible)? If yes, can you use those in TFC as well?

Or did you replace them with things avaliable from TFC?

0

Share this post


Link to post
Share on other sites

May I ask, how do you deal with ores added by other mods, mainly the ones added by Electrical Age?

Do you let them generate by the mod or by TFC (if that's even possible)? If yes, can you use those in TFC as well?

Or did you replace them with things avaliable from TFC?

It would probably be easiest if you swapped Platinum one for one for it using Minetweaker. Platinum is rare( r) in TFC and as such would help keep Electrical Age end game content. Both elements are Transition metals and Period 6 elements as well.

0

Share this post


Link to post
Share on other sites

It would probably be easiest if you swapped Platinum one for one for it using Minetweaker. Platinum is rare( r) in TFC and as such would help keep Electrical Age end game content. Both elements are Transition metals and Period 6 elements as well.

Well, from what I see in the config, there's following ores in Electrical Age:

cinnabar, copper, lead, tungsten, plumb.

 

We have cinnabar, copper and lead in TFC already (may need modification of spawn rates, tho.)

Only things missing now is tungsten and plumb.

Not sure if it makes sense to replace tungsten in recipes with TFC Platinum maybe.

Then there's plumb, which I guess also refers to lead. No idea why it's generated twice and what it's used for ingame.

0

Share this post


Link to post
Share on other sites

Have you find any way to hide things in NEI that is not in use?

0

Share this post


Link to post
Share on other sites

Have you find any way to hide things in NEI that is not in use?

You can hide things with the NEI subset functionality (large button on top of the NEI inventory window).

Just rightclick on one of the categories to hide them from the NEI panel.

0

Share this post


Link to post
Share on other sites

Most ores are in TFC already, and those that are not are basically useless. Everything is obtainable/usable with the exception of Computronics and a few bits and bobs.

0

Share this post


Link to post
Share on other sites

Most ores are in TFC already, and those that are not are basically useless. Everything is obtainable/usable with the exception of Computronics and a few bits and bobs.

Yea, I noticed that Plumb(?) isn't actually used in Electrical Age, which would only leave Wolfram.

Which in turn can be added to TFC's ore spawning system.

0

Share this post


Link to post
Share on other sites

What did you change in local weather to make it work with TFC? Only config settings or more serious changes?

 

I'd like to see if I can get that to work in my installation. (I'm not too interested in most of the other mods in the TFC context so I'd like to leave those away) :)

0

Share this post


Link to post
Share on other sites

What did you change in local weather to make it work with TFC? Only config settings or more serious changes?

 

I'd like to see if I can get that to work in my installation. (I'm not too interested in most of the other mods in the TFC context so I'd like to leave those away) :)

You can disable the other mods, but it is mostly config tweaks for Local Weather

0

Share this post


Link to post
Share on other sites

You can disable the other mods, but it is mostly config tweaks for Local Weather

How stable is this pack? It looks like its a good mix of mods that will work with TFC. 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now