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Ace5

Not a TFC bug, help with compatibility

9 posts in this topic

post-14934-0-49238100-1413607181_thumb.j

Just looking for some help around this issue. I was making this in a test world as I was designing a forge and this happened and the game crashed. I couldn't enter the world without using removing the forge with world edit. I removed all the mods and cfg files and now the world doesn't open which means I can't simply use the same method in my survival world. I don't have particles enabled and I'm guessing those are smoke particles due to the shape.

Does anyone know what I could do?

 

Here's my mods folder.

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It is smoke, and it's not to do with particle effects as mine are on (helpful to see when a charcoal pit has finished) and I get the same smoke. I have a chimney 1 block to the side of my forge and the smoke starts in that, and not straight above the forge, maybe that will help?

 

As far as I can tell it only happens when working with Blooms.

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It is smoke, and it's not to do with particle effects as mine are on (helpful to see when a charcoal pit has finished) and I get the same smoke. I have a chimney 1 block to the side of my forge and the smoke starts in that, and not straight above the forge, maybe that will help?

 

As far as I can tell it only happens when working with Blooms.

But It doesn't happened unless I have mods installed. I put 2 blocks above the area and now it's just to the front of it which makes it looks bad and difficult to use.

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You have SO MANy mods that it's difficult to tell. You might need to take them all out and start adding them one by one to see wich one causes the issue

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You have SO MANy mods that it's difficult to tell. You might need to take them all out and start adding them one by one to see wich one causes the issue

I removed everything except open blocks and the problem occured so that's my guess. I can't get back into my survival world without the mod installed.

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I hope you made backups at each stage above of anything you need to preserve.  TFC seems mostly to be designed as a stand-alone mod, not completely unlike Better Than Wolves.  TFC worldgen is *vastly* different from vanilla, even changing sea level by about double the y value and preventing all vanilla ores (and many mod ores) from generating.

 

In general, it stands to be far more compatible with other mods than BTW for a variety of reasons.  That said, all attempts at combining TFC should be considered extremely experimental, and tested by adding each mod one at a time.  After a single mod doesn't crash, you'll need to verify playability by looking at recipes, availability of items, and whether the Nether is required.

 

You mention a survival world in the OP; are you saying you played a world but later applied TFC?  Are you saying you played for a bit in TFC, got the crash, then duplicated the crash in a test world?

 

Also, you mentioned world edit; did you get the same crash without bukkit?  Bukkit and TFC don't always play nicely.

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I hope you made backups at each stage above of anything you need to preserve.  TFC seems mostly to be designed as a stand-alone mod, not completely unlike Better Than Wolves.  TFC worldgen is *vastly* different from vanilla, even changing sea level by about double the y value and preventing all vanilla ores (and many mod ores) from generating.

 

In general, it stands to be far more compatible with other mods than BTW for a variety of reasons.  That said, all attempts at combining TFC should be considered extremely experimental, and tested by adding each mod one at a time.  After a single mod doesn't crash, you'll need to verify playability by looking at recipes, availability of items, and whether the Nether is required.

 

You mention a survival world in the OP; are you saying you played a world but later applied TFC?  Are you saying you played for a bit in TFC, got the crash, then duplicated the crash in a test world?

 

Also, you mentioned world edit; did you get the same crash without bukkit?  Bukkit and TFC don't always play nicely.

I've played several worlds with pretty much the exact same mod list and only this build has given me this strange bug. The world was always TFC with the mods installed. There's no crashing while playing, it only crashes when I remove some mods then try to jump back into the world. I used world edit just to remove the forge when my creative world was crashing.

 

I think this may have something to do with TFC, the shape isn't random and openblocks is bringing something out of it. Not sure why, openblocks items are mostly self contained.

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Did you turn on smoke blocks in the TFC config?

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Did you turn on smoke blocks in the TFC config?

Omg, I'm so stupid. Yes I did. I changed it to false, haven't tested it but it sounds like it should fix things. Thanks a lot, Kittychanley!

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