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Terex

Thanks for new fixes and tweaks!

12 posts in this topic

Thanks for listening to the community. :) Among others, these are my favourites of b79.8:

  • Reduced Hardness of all Smooth Stone and Stone Brick Blocks
  • Can now cut decay from items as long as there is a knife in your inventory by adding a single piece of food to the crafting grid. It will scan your inventory for a knife and damage it. This facilitates the altered process for the D key trim. It now uses this no-knife recipe. This should hopefully get rid of the knife dupe.
  • You can now drink by right clicking any fresh water. Removed feet drinking.
  • Rewrote Detailed Block Rendering. Performance should be a lot better. Also fixes odd lighting issues that have been around since forever. Should also fix the Detailed block crash that affects some people with too many detailed blocks in a chunk. Big thanks to Fuami for rewriting this!
  • Tweaked fallingblock code to be provide more consistency. Caveins cannot be prevented by placing planks above your head -_-
  • Tweaked nutrition calculations once again.

 

  • Fixed, water plants were not being generated in 1 block deep water. Also fixes the Cattail render problem.
  • Fixed breaking animation for barrels & vessel with fluids in them.
  • Metal trap doors are now a proper charcoal pit cover.
  • Corrected temperatures. Temperature starts raising at 6:00, starts decreasing at 18:00
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- You can now drink by right clicking any fresh water. Removed feet drinking.

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Wow, sounds awesome, can't wait to get home and download. A personal thank you is in order in regards to the mining time. I truly appreciate it.

 

I was first introduced to TFC from watching arkas play it for his first time. I was immediately impressed with all rustic and beautiful building materials in both wood and stone. Once I saw the versatility of the plank (now called lumber) item and the wonder that is the chisel mechanic I immediately downloaded the mod and soon learned to love other things like the metal-working system which really is a work of art. I'm glad that you developers aren't ignoring the building side of this game, combined with the excellent survival aspects it's really a great balance between easy enough to be fun but hard enough to be rewarding.

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Thanks for listening to the community. :) Among others, these are my favourites of b79.8:

  • Reduced Hardness of all Smooth Stone and Stone Brick Blocks
  • You can now drink by right clicking any fresh water. Removed feet drinking.
  • Rewrote Detailed Block Rendering. Performance should be a lot better. Also fixes odd lighting issues that have been around since forever. Should also fix the Detailed block crash that affects some people with too many detailed blocks in a chunk. Big thanks to Fuami for rewriting this!

 

 

Thank you so much for this. now can we have cobblestone hardness reduced as well? It makes no sense that cobble is harder than the raw stone.

 

I am not a fan of the cave in change because I feel that cave ins are already past ridiculous in their current state.

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I am not a fan of the cave in change because I feel that cave ins are already past ridiculous in their current state.

 

If you refer to the increased chance of a cave in, you do know that you can change it to whatever you like in the Config, right?

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If you refer to the increased chance of a cave in, you do know that you can change it to whatever you like in the Config, right?

 

only relevant if you're not playing on someone else's server which i am

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I don't think anyone has really mentioned this, but I really love the new chests. Just being able to put chests next to each other without having to deal with trapped chests is great, and the variety helps you keep things organized without item frames or signs.

Thanks!

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Looking at the github commit log, I saw a commit that adds familiarity indicators to animals. Thank you SO MUCH for this. Familiarity in 79.8 is such a black box right now, and adding a rough indicator like this is a huge help.

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That would be nice. I have gotten to the point I think my sheep are glitched out xD

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Awesome to see another update to 79.9. 

 

  • [*]Added familiarity indicator to animals. Sneak to see it. It will have a white border if the familiarity will no longer decay. It will turn gold when familiarity is maxed out.

 

I can't get this to show up though. Where on the screen is the indicator supposed to be? 

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Awesome to see another update to 79.9. 

 

    [*]Added familiarity indicator to animals. Sneak to see it. It will have a white border if the familiarity will no longer decay. It will turn gold when familiarity is maxed out.

 

I can't get this to show up though. Where on the screen is the indicator supposed to be? 

 

Right above the animals head. Dunk has pictures on his twitter

 

https://twitter.com/TFC_Dunk/status/524642101439766528

 

Posted Image

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Note that you have to be looking directly at the animal to see its familiarity indicator, as well as be fairly close to it.

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