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Ace5

Nifty tricks

31 posts in this topic

If you often find yourself exploring and get thirsty, but there's no sweet water nearby, you can fill a barrel at home and carry in in your back. You just have to place it down, unseal and start drinking with some jugs.Then when you're getting back home, you can empty the barrel and fill it with things in your inventory for increased storage.

 

EDIT: Also, another trick that I found out is that pit kiln spreads fire to flammable blocks. The pit kiln itself is flammable, then placing many pit kilns diagonally allows you to only lit one. The others will just catch fire saving you some firestarters or the flint and steel durability.

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Since log piles are how you make a charcoal pit, and throwing a torch on top is how you light it, dying anywhere near a log pile can be total disaster (such as falling off your house or out of a tree in a tree farm). Kitty has recommended keeping torches in a small vessel for normal walking around since that won't catch any fires if it's dropped on death. Good tip, Kitty, so I thought I'd add it to this thread.

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Since log piles are how you make a charcoal pit, and throwing a torch on top is how you light it, dying anywhere near a log pile can be total disaster (such as falling off your house or out of a tree in a tree farm). Kitty has recommended keeping torches in a small vessel for normal walking around since that won't catch any fires if it's dropped on death. Good tip, Kitty, so I thought I'd add it to this thread.

 

Lol, I totally don't deserve credit for that tip. I heard it somewhere and was just repeating it.

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LOL. Fair enough. I just didn't want to take credit for it, either.

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What you had was not a fully charged shot... When you first draw back your bow you'll see it pull back to the first stage over the course of about a second (this is animated). If you stand there and continue to hold right click for two seconds it will pop back to stage 2. Another three seconds later it pops back to fully charged mode and the arrow head will be right up against the wood of the bow. That's a full 6 seconds you have to hold right click to get a fully charged shot, which isn't possible to do even once between the time a spider sees you and when it's close enough to hit you. Hence the sniping from a distance.

I know that, and yes, it was a fully charged shot. It was light, so the spider didn't agro until I shot it, which let me get one shot, then I ran away a bit and got another fully charged shot. 

 

Since log piles are how you make a charcoal pit, and throwing a torch on top is how you light it, dying anywhere near a log pile can be total disaster (such as falling off your house or out of a tree in a tree farm). Kitty has recommended keeping torches in a small vessel for normal walking around since that won't catch any fires if it's dropped on death. Good tip, Kitty, so I thought I'd add it to this thread.

 

Speaking of which, if you have plenty of wood to burn, putting a bunch of log piles somewhere then tossing a torch(or tossing lots of torches I suppose) on top of it can make a nice trap. 

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Similarly to lighting charcoal pits, I've found that I can light pit kilns with torches. It doesn't seem to work when I only have one pit kiln to burn, but two or more with one space between them all catch fire when I toss one torch each onto them.

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