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Terex

[Solved][TFC 0.79.9.35] Skeletons behave like baby zombies

6 posts in this topic

Version #: TFC 0.79.9.35SSP/SMP (Single/MultiPlayer): SingleSuggested Name: Skeletons behave like baby zombiesSuggested Category: AnnoyingDescription: As the title suggests. Someone derped up?Have you deleted your config files and are still able to reproduce this bug?: Yes*If you answered no to the above question, delete your config files and try to reproduce the bug. This question is here because many bugs are caused by mistakes in config files. All bug reports should have an answer of "Yes" to this question.Do you have any mods other than Forge and TFC installed?: YesIf yes, which mods? Optifine, Damage Indicators, Better foliage, Dynamic lights, Journeymap, Mobdismemberment, NEI+Plugin, Waila, Shaders
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Suprised I have not noticed this before, but I was able to reproduce this with Forge and TFC installed (no other mods)

 

Don't think its baby zombies, but just zombies in general. They do move a little faster than a standard zombie, but not anywhere near the warp-speed of baby zombies.

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Here they aren't like baby zombie but they aren't holding the bow correctly and they are doing melee damage:

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Should be solved for 79.10, please update your game to confirm.

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Should be solved for 79.10, please update your game to confirm.

 

Just upgraded to 79.10

Confirming that white skeletons can shoot again, but they still hold the bow as an item.

(Don't know if thats worth a own bug-thread since its just a little visual thing)

 

Posted Image

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Also they do much less damage? Maybe i imagined it?

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