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Razqual

Coin Mod "Just an idea now"

5 posts in this topic

I have an idea for an addon mod. I think smelting coins would do to things for the game. Add a use for platinum and a real currency for barter on servers.

Here is how i think it should work,

 

Clay coin molds to be fired like any other mold

100 units of liquid metal and a mold 10 coins

you should be able to melt coins in a vessel or crucible like nuggets "10 units"

coin should be made from only copper, silver, gold, or platinum.

 

I would make this addon my self but i have no progaming expence at all.

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The idea is good, but it have been discussed a lot in the suggestion forum. I honestly thin that this discussion should go in the suggestion and not in the mod section... as it is not a mod and it will most likely not be one soon.

 

Like I said the idea is good, but do you tink that having a easy way to make coins like that would help to build an economy ?

 

The way I see it is that you have to create a "stamp" or a kind of master of your coin. That stamp would have some setting that you can adjust, like Coin name, metal used and number of unit by coin. Then, you would be able to stamp the mold before casting the coins and the casted coins would have a custom name.

 

You could have  a 5unit of copper coin named a penny, and that coin would only be stackable and usable with other coins made from the same master stamp (that you have to keep safe in the heart of the central bank). That would prevent the over production and overflow of coin, would stimulate the economy of groups of people using the same currency and even create money changing professions. That would be a dynamic way to use money and mods like the booth mod (I don't remember the name, it give you a place to sell items.

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That would be cool, I would suggest instead of stamping a cast that you stamp the coin after its been casted, and just have a couple different unit sized casts.

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As long as you have Op, and don't have vanilla iron conversion turned on. You can always rename gems (or another item) to act as "casting" or "stamping" them.

For a mod though, how would you prevent other players from casting the same thing you are. Would almost require some form of Op interaction.

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As long as you have Op, and don't have vanilla iron conversion turned on. You can always rename gems (or another item) to act as "casting" or "stamping" them.

For a mod though, how would you prevent other players from casting the same thing you are. Would almost require some form of Op interaction.

 

That's why I said you need a stamp, the stamp is a unique ID for the coin set. IRL the central bank will decide the size and metal content of the coin and mint it with a value, then distribute on the market.

In game you could have have something like a book to create a currency, and inside that book you can store your stamp setting for that currency, when you stamp a coin, it's no longer a random piece of metal, it's a piece of metal that have a commonly accepted value.

 

Let's say I create a new currency called the TFC (for TerraFirmaCoin). It have 2 coins, a 5u of copper coin with value of 1, called a "1 TFC" and a 5u of silver coin with a value of 10 TFC. Then you can create a central bank where you have a stack of both coin and allow people to change from one to the other, or to change between competing currencies at a set rate, of buy items based on currency value and not on coin quantity.

 

At least, that's my idea.

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