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platanusoccidentalis

Biome Specific Mobs

7 posts in this topic

I think it would be a good idea, in following the goal of terrafirmacraft, to make the minecraft world more realistic, to make mobs biome specific.

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Their isnt enought mobs for every biome. For that bioxx would have to make more mobs... Maybe add some mobs to your idea?

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Ok. Here is a shot in the dark:

Mountains / Hills: alpacas (used for wool, fur, or skins) and sheep

Forest: Deer (Skin and meat) bigfoot (?), pigs / wild boars

Plain: Cow and sheep

Swamp: no ideas yet.

Please add more ideas!

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Ok. Here is a shot in the dark:

Mountains / Hills: alpacas (used for wool, fur, or skins) and sheep

Forest: Deer (Skin and meat) bigfoot (?), pigs / wild boars

Plain: Cow and sheep

Swamp: no ideas yet.

Please add more ideas!

Just saying..Shouldnt pigs be in the swamp?
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Swamp: no ideas yet.

Please add more ideas!

Apart from pigs, as Conoreva pointed out, why not poisonous snakes? Herbalism is a possible future feature and this would make it more useful.

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Raiders!!

Group of three (two bow one with sword), they will sit around a campfire or wandering off somewhere (when it's nightfall they will set up a campfire).

Avoid them in the first age!

(drops quite good stuff sometimes)

I can draw some up if people like it.

How about different skins and a system that chooses skin randomly?

Edit: 10 skins per biome :D

So they melt in good with the enviorment, exept in winter they only wear pelts and white clothes.

That way we can let zombies and skeletons stay in the caves but on the surface raiders rule.

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