Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
SouthpawHare

Ranged weapons vs. Skeletons

56 posts in this topic

I've been arround the forum reading posts saying that we should make ranged weapon affect skeletons, but has no sense, becouse an arrow can't pierce a bone, but a mace can break it. So i have some ideas along this lines:

 

·7 jute fibers in a crucible pattern= 3 Fiber sack

 

·Fiber sack+ Sand= Filled Sack

 

·Filled sack+ Stick+ Feather/Leaf Fletching in an arrow patterm= 1 Contundent Arrow

 

·Flint/Arrow Head+ Stick+ Feather/Leaf Fletching in an arrow patterm= 1 Piercing Arrow

 

·Knife (at least wrough iron) + Sapling= 1 Leaf Fletching

 

Contundent arrows will deal extra damage when dealing with Skeletons and Endermans, And pearcing arrows are the equibalent to regular Arrows. Empty Fiber sacks could be used to carry powders and light and small items, with only 3 abailible slots.

Edited by Kittychanley
Duplicate Suggestion. Merged into older, existing one.
1

Share this post


Link to post
Share on other sites

I've been arround the forum reading posts saying that we should make ranged weapon affect skeletons, but has no sense, becouse an arrow can't pierce a bone, but a mace can break it.

 

 

Seriously? Comic Sans? 24 Pica? Enough with the trolling.

 

On another subject, Arrows can easily pierce bones. I know it is not just meganuke who thinks that they can't but they can and have for many years. When certain tribes of Native Americans hunted Buffalo their composite bows would often shoot through both sides of the animal and into the ground. They did not always miss the ribs, many times they would shoot right through them. Penetration is not a problem for arrows despite their relatively low velocity when compared to bullets.

0

Share this post


Link to post
Share on other sites

On another subject, Arrows can easily pierce bones. I know it is not just meganuke who thinks that they can't but they can and have for many years. When certain tribes of Native Americans hunted Buffalo their composite bows would often shoot through both sides of the animal and into the ground. They did not always miss the ribs, many times they would shoot right through them. Penetration is not a problem for arrows despite their relatively low velocity when compared to bullets.

 

Keep in mind though that those bones were surrounded by muscle and other tissue to hold them firmly in place as well as steady the trajectory of the arrow. Shooting that same arrow at just the bone is likely to at least somewhat bounce off unless your aim is absolutely perfect. There's also the matter of skeletons not having a lot of gaps in their body which was the whole point of nerfing piercing damage for them in the first place. You're just as likely to shoot an arrow through the bones and not hit anything at all as you are to actually hit the bone, but the chance of actually hitting something straight on so that it goes straight through just the bone is pretty low in comparison.

0

Share this post


Link to post
Share on other sites

today i killed a skeleton in stone age without armor  :D

 

I used:

1 Spear

1 Hammer

1 tree

 

i trow the spear to get his Aggro and then hide behind the tree. when it came around i gave the skel a taste of Hammer and hided again behind the Tree. When it came around ...

 

Hammer didn't break, but whats left of, is not worth speaking of. Loot was 2 Bones and 3 arrows.

0

Share this post


Link to post
Share on other sites

Actually in real life they were insanely accurate. They were developed independently in various cultures as a military weapon and there is numerous accounts and quantification of how amazingly accurate they were in skilled hands. The issue is not what was true in real life, but what is balanced for gameplay. It has been made clear that the devs do not want a ranged weapon that deals damage to skeletons as this would be far to OP not matter how you tier it.

 

True, but that was only if the person was skilled. If the game were to assume that the player is not very skilled with using a sling, and thus not very accurate, then the weapon were be more balanced. Also if the devs don't want the sling as an OP stone age weapon then have it made of rope and leather. This would require the player to be out of the stone age. The ammo could be stones and lead balls. The stones would deal very little damage and be very inaccurate. The lead balls on the other hand would be a little more accurate and do more damage. That way if a a player wanted to effectively use a sling then they would definitely have to be out of the stone age.

0

Share this post


Link to post
Share on other sites

Bow and arrows are very accurate in skilled hands. In MC a new player can quickly master the basics of it in short order. From what I've been told programming a weapon to be inaccurate and gain accuracy is quite challenging, perhaps scaling damage output on a skill tree. With that you would then also expect all weapons to be like that. Handling a sword, mace or knife effectively isn't easy and initially you are more apt to hurt yourself. So this could quickly become a large change.

The OP was discussing slings in the context of stone age. Once you are in metal age you can make armour that greatly reduce damage taken. Beside which even in Stone Age you can avoid damage by being smart and using your environment to your advantage. Either way the devs have indicated they don't want range weapon for killing skeletons.

I personally would like to see more depth in weapon and tool choice and mechanics, but feel this would be best done as an addon a la Iguana Tweaks for TiC.

0

Share this post


Link to post
Share on other sites