Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Bletch

[TFC 0.79.29] Udary Mod - Galena/Limonite Extraction, Ingame Alloy Calculator, Tucker Bag, Evaporator Pan & Drying Mat

169 posts in this topic

On ‎20‎/‎02‎/‎2017 at 8:02 AM, Sevidra said:

Can dried fruits/veg be pickled, or pickled ones dried?  i'm asking because of the change in taste profiles, although added preservation times would also be nice.

Think pickled sun-dried tomatoes.  it's weird, but not weirder than pickled cheese, I think. :)

-Sevi

Sevi, yes I believe you can. This is not something I control, but TFC. All the drying mat does it allow you to dry fruits and vegetables.

If you place dried meat into a barrel of vinegar it will start pickling. So too, if you put in dried fruits or vegetables.

0

Share this post


Link to post
Share on other sites

Seems, that alloy calculator doesn't support high tier alloys. There should be black weak steel displayed:

2017-02-23_01.35.09.png

Is it a bug or intended feature?

 

0

Share this post


Link to post
Share on other sites
On ‎27‎/‎02‎/‎2017 at 6:55 PM, ciekma said:

Seems, that alloy calculator doesn't support high tier alloys. There should be black weak steel displayed:

 

Is it a bug or intended feature?

 

It is not intended, so it must be a bug. I will have a look and see what I can find. The calculator reads from the metals and alloys list, so it should have found it.

I will do some testing and see if I can find out why.

0

Share this post


Link to post
Share on other sites

New version released (0.2.33) that is compatible with TFC 0.79.29.

It contains a bug fix for the alloy calculator where it did not recognise higher tier alloys.

As always, enjoy.

0

Share this post


Link to post
Share on other sites
On 27/02/2017 at 6:55 PM, ciekma said:

Seems, that alloy calculator doesn't support high tier alloys. There should be black weak steel displayed:

 

Is it a bug or intended feature?

 

ciekma, I have just released a new version (33) that should fix the issue you have with the alloy calculator.

0

Share this post


Link to post
Share on other sites

Thank you, it will decrease amount of these brown s...tty ingots :)

BTW, is it possible to define amounts or output of evaporating pan? It is slightly overpowered in my opinion.

0

Share this post


Link to post
Share on other sites
On 01/03/2017 at 8:33 PM, ciekma said:

Thank you, it will decrease amount of these brown s...tty ingots :)

BTW, is it possible to define amounts or output of evaporating pan? It is slightly overpowered in my opinion.

ciekma, what do you have in mind? It will give me an idea what sort of change you want made, so I can adapt the code.

0

Share this post


Link to post
Share on other sites
7 hours ago, Bletch said:

ciekma, what do you have in mind? It will give me an idea what sort of change you want made, so I can adapt the code.

Currently there is 10 pieces of salt/fertilizer from each bucket. It would be nice to have number of items per bucket defined in config file.

0

Share this post


Link to post
Share on other sites

Your dropbox links are currently broken. It may be due to the changes they've made in the public folder, making it no longer public.

0

Share this post


Link to post
Share on other sites
10 hours ago, Bunsan said:

Your dropbox links are currently broken. It may be due to the changes they've made in the public folder, making it no longer public.

Bunsan, thanks for the update, will try and fix ASAP.

0

Share this post


Link to post
Share on other sites

I accidentally poured bronze into rod mold (it looks similar to chisel mold) and got not-existing item texture and name.

Is it possible to fix this issue? From my point of view, the best solution is to provide proper images for molds filled by bronzes, because I'm already using other metals for rods.

0

Share this post


Link to post
Share on other sites
9 hours ago, ciekma said:

I accidentally poured bronze into rod mold (it looks similar to chisel mold) and got not-existing item texture and name.

Is it possible to fix this issue? From my point of view, the best solution is to provide proper images for molds filled by bronzes, because I'm already using other metals for rods.

ciekma, are you able to provide me with instruction on how you created a bronze rod?

1. I have tried using a vessel with bronze to fill a rod mod - unsuccessful

2. I have tried heating an unshaped ingot mold of bronze to liquid and then inserting a rod mold - unsuccessful.

These are the only ways I know how it could happen.

Edited by Bletch
0

Share this post


Link to post
Share on other sites
12 hours ago, Bletch said:

ciekma, are you able to provide me with instruction on how you created a bronze rod?

1. I have tried using a vessel with bronze to fill a rod mod - unsuccessful

Exactly, I poured liquid bronze from vessel into rod mould and get unknown item from udary mod with damage 3, but if you can't reproduce it, it may be interference with other mod, I will check it today evening.

 

EDIT: I deleted all TFC-related add-ons (TerraMisc, AutomatedBellows, TFC-Tweaks etc), but I still have item.Rod Mold.nam with appropriate damage (for example 5 in case of black bronze) when pouring bronzez so the rod mould.

Edited by ciekma
new test
0

Share this post


Link to post
Share on other sites

I'm able to reproduce this with latest version of Udary with latest TFC and only NEI, WAILA and MapWriter as only other mods present. From my testing only occurs with the bronze alloys. Not pure gold, zinc or rose gold.

0

Share this post


Link to post
Share on other sites

good,but i can't release small animal in the reinforced tucker bag(as chicken or pig)

 

0

Share this post


Link to post
Share on other sites

Help me , I can not download this mod , please send mi this mod ;(

0

Share this post


Link to post
Share on other sites

The link is working fine. What seems to be your problem?

 

1

Share this post


Link to post
Share on other sites