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CouchSurvivor

modifier for density of crop-generation

2 posts in this topic

In my opinion the survival in terms of food procurement is too easy. Therefore, the plant density should be influenced in the TFCOptions.cfg. It might look like: crops   Options which affect crop growth.

 

cropGrowthModifier 1.0   This is a global multiplier for the rate at which crops will grow. Increase to make crops grow faster.

 

enableCropsDie false Should ripe crops eventually die if they aren't harvested?

 

new:cropDensityModifier 1.0   This is a global multiplier for the rate at which crops will spawn. Decrease to make crops rare.   Set to 0 to disable crops.

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The plant density for crop generation is coded on a per-chunk basis. And is currently set to generate between 1 and 5 crops per chunk, for an average of 3 crops per chunk. Even if this was implemented, the bare minimum would simply be 1 crop per chunk, and it likely wouldn't really fix the problem of excess food that you are coming across. There's really no way for us to set the density on a wider scale.

 

Considering the config you copied had enableCropsDie set to false, I'm assuming you haven't tried setting that to true? Doing so means that crops will die of old age, and it definitely makes food harder to get since you can't just let it sit on the crop until you are ready to eat it.

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