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kev12east

Definitive Answers for Agriculture in Build 0.79

2 posts in this topic

     A while back Kitty said multiple times that water was not necessary for farming (Sorry, I cannot find the post). Is this still true, ad the wiki states, "important access to water" when discussing the use of soil. In the change log archive for Build 0.73 it says, "Water saturation is no longer tracked. A mechanic similar to vanilla is now in place where not having water nearby confers a negative bonus to growth speed." However, in her posts Kitty made it sound like there are no negative effects. 

 

     Build 0.79 also introduced drainage and pH systems that effect taste (At least they were supposed to, don't know if it works or not). How do these systems actually effect taste? Do we want Low Alkalinity, neutral, or Acidic? (Probably the foremost, but I could be wrong). There is a penalty for crops being to cold (death), but is there one for crops being to hot? In my experience, there is not, but why? It would encourage trade between villages, similar to sugarcane.

 

**If your wondering why the OP for this is a wall of questions instead of answers, when the title says answers, I plan on updating this once I know the answers. Overall, I am just curious about this system, especially as it is a major factor in (the beginning of) TFC.

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If you want to make a claim based on something that I said, please go find the actual quote before you make the claim. In both of my posts, I do make it fairly clear that there is still negative effects for not using water.
 

Remember that you don't actually need water to farm in TFC. You can till some soil out in the middle of nowhere with no water in sight and the plants will still grow, just at a slightly slower pace.

 

Trenix's post is a bit of a necro, so I'm not sure if I've already mentioned this or not, but crops in TFC do not actually require being planted within 4 blocks of fresh water in order to grow. While hydration will help the crops grow faster, you can indeed plant a crop out in the middle of a field with absolutely no access to water and it will finish its growing cycle before the average growing season is complete.

 
For pH, what you are aiming for is going to be different for every single player, and for each crop in relation to that player. For player A, tomatoes might taste better to them if they were grown on neutral soil, but for player B tomatoes might taste better grown on acidic soil.
 
There is no heat penalty for crops that are grown on farmland because most crops have a ridiculously high heat tolerance. It's drought that hurts them, not really the heat. Fruit trees and berry bushes are affected by the heat though, and will not produce fruit if the temperature is too hot.

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