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delvr

[TFC 0.79.23+] Streams - Real Flowing Rivers

122 posts in this topic

Nope, i dont see a streams config folder and there is no config for the water wheel.

Edit: Never mind i had to put it up wierdly it works

Glad you made it work! Some water-related mods only work with "flat" river blocks and others only with "slanted" blocks. See my explanation here.

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I have never had troubles getting the water wheel to work, but then I never actually place them into the river but create a side channel like you would for the Sluice and then place the wheels into the new flowing water.

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A couple of images of the new caverns generated by the latest edition of this mod.  Amazing!

From downstream.

ljpgOtX.jpg

From upstream.  Okaluma0 is building a base inside the cavern.

85mKA17.jpg

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Any place I can find the older version for 1.7.10 that doesn't use the tunnels? I like the mod a lot, but the newer tunnel mechanism seems to leave a lot of floating rock and dirt in random places. If there's a config file to control this, I'm not finding it anywhere.

Edited by vladthemad
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On 8/2/2016 at 6:13 PM, vladthemad said:

Any place I can find the older version for 1.7.10 that doesn't use the tunnels? I like the mod a lot, but the newer tunnel mechanism seems to leave a lot of floating rock and dirt in random places. If there's a config file to control this, I'm not finding it anywhere.

Hi vladthemad, there's no config file but I just made the pre-tunnels 1.7.10 version available at https://minecraft.curseforge.com/projects/streams/files/2261828.

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This add-on looks very awesome like the streams and the flowing rivers! :D I have a question though can i download this on the latest version of TFC?

(This is off topic but, what does + mean on mods in the end?)

Edited by GnomeKnight
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[TFC 0.79.23+] means that it's compatible with all versions including and after 0.79.23, so that should answer your other question - YES, it is compatible with the current version of TFC!

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17 hours ago, ChunkHunter said:

[TFC 0.79.23+] means that it's compatible with all versions including and after 0.79.23, so that should answer your other question - YES, it is compatible with the current version of TFC!

Awesome! thanks for answering my answer! I'm going to use this for when i start a new world :D

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Hi players,

I've released Streams 1.7.10-0.3 for Farseek 1.7.10-2.0 which backports some of the fixes made in recent versions for vanilla, and adds some experimental performance improvements for TFC. Please give it a try and let me know if runs better for you. There's also a new, configurable version of Repose which you can find here.

Cheers!

-delvr.

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Hello again,

there were some issues with TFC in the recent 0.3 release so I just uploaded v0.3.1 with TFC-specific fixes, notably for the soil types near streams as well as general performance. Note however that due to cave-related optimizations, streams may appear in different spots compared to 0.3 so please generate new worlds when using this version.

Cheers,

-delvr.

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All the block ids you need to add to the config file 

(mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 426 || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431 || mc_Entity.x == 541 || mc_Entity.x == 542 || mc_Entity.x == 543 || mc_Entity.x == 544 || mc_Entity.x == 545 || mc_Entity.x == 546 || mc_Entity.x == 547 || mc_Entity.x == 548 || mc_Entity.x == 549 || mc_Entity.x == 550 || mc_Entity.x == 551 || mc_Entity.x == 552 || mc_Entity.x == 553 || mc_Entity.x == 554 || mc_Entity.x == 555 || mc_Entity.x == 556 || mc_Entity.x == 557 || mc_Entity.x == 698 || mc_Entity.x == 699 || mc_Entity.x == 700 || mc_Entity.x == 701 || mc_Entity.x == 702 || mc_Entity.x == 703 || mc_Entity.x == 704 || mc_Entity.x == 705 || mc_Entity.x == 706 || mc_Entity.x == 707 || mc_Entity.x == 708 || mc_Entity.x == 709 || mc_Entity.x == 710 || mc_Entity.x == 711 || mc_Entity.x == 712 || mc_Entity.x == 713 || mc_Entity.x == 714)

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Well, here's to hoping you still come and check this thread...I appear locked out of my minecraft forum account for some reason! With your latest version (and possibly others?) of 3.3 and Farkseek 2.0.1 I'm running into a really weird issue. I've tested this with just TFC and those two mods, oh and it looks like codechickenlib now that I check my mod folder. Basically what's happening is any blocks that fall through TFC physics like dirt and gravel that then land on TFC tall grass, don't crush the grass. They just jump back up and fall down, repeating forever.

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7 hours ago, vladthemad said:

Well, here's to hoping you still come and check this thread...I appear locked out of my minecraft forum account for some reason! With your latest version (and possibly others?) of 3.3 and Farkseek 2.0.1 I'm running into a really weird issue. I've tested this with just TFC and those two mods, oh and it looks like codechickenlib now that I check my mod folder. Basically what's happening is any blocks that fall through TFC physics like dirt and gravel that then land on TFC tall grass, don't crush the grass. They just jump back up and fall down, repeating forever.

Don't worry, I still get notifications for this thread. :) I see someone - I assume you with a different handle - made an issue on GitHub so I'll update that with my findings: https://github.com/delvr/Streams/issues/63

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On 3.3.2018 at 7:28 PM, llamasplosion said:

All the block ids you need to add to the config file 

(mc_Entity.x == 8 || mc_Entity.x == 9 || mc_Entity.x == 426 || mc_Entity.x == 427 || mc_Entity.x == 428 || mc_Entity.x == 429 || mc_Entity.x == 430 || mc_Entity.x == 431 || mc_Entity.x == 541 || mc_Entity.x == 542 || mc_Entity.x == 543 || mc_Entity.x == 544 || mc_Entity.x == 545 || mc_Entity.x == 546 || mc_Entity.x == 547 || mc_Entity.x == 548 || mc_Entity.x == 549 || mc_Entity.x == 550 || mc_Entity.x == 551 || mc_Entity.x == 552 || mc_Entity.x == 553 || mc_Entity.x == 554 || mc_Entity.x == 555 || mc_Entity.x == 556 || mc_Entity.x == 557 || mc_Entity.x == 698 || mc_Entity.x == 699 || mc_Entity.x == 700 || mc_Entity.x == 701 || mc_Entity.x == 702 || mc_Entity.x == 703 || mc_Entity.x == 704 || mc_Entity.x == 705 || mc_Entity.x == 706 || mc_Entity.x == 707 || mc_Entity.x == 708 || mc_Entity.x == 709 || mc_Entity.x == 710 || mc_Entity.x == 711 || mc_Entity.x == 712 || mc_Entity.x == 713 || mc_Entity.x == 714)

My version (0.3.1) does not have any config file. Did you create one?

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On 5/23/2018 at 11:28 PM, delvr said:

Don't worry, I still get notifications for this thread. :) I see someone - I assume you with a different handle - made an issue on GitHub so I'll update that with my findings: https://github.com/delvr/Streams/issues/63

Yep, diff handle, but still me! Posted here, but wasn't sure you were still around so I posted at github. Tried minecraft forums but the system won't let me log in for some reason.

 

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BTW, is there an older version I can install that won't cause issues and can be upgraded without a server restart when you get it updated?

 

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On 5/24/2018 at 2:36 AM, drkoaeg said:

My version (0.3.1) does not have any config file. Did you create one?

It's to enable shaders for Streams blocks. Check the top post FAQ "How do I make shaders work with the river blocks?" for details.

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On 5/22/2018 at 2:14 PM, vladthemad said:

Well, here's to hoping you still come and check this thread...I appear locked out of my minecraft forum account for some reason! With your latest version (and possibly others?) of 3.3 and Farkseek 2.0.1 I'm running into a really weird issue. I've tested this with just TFC and those two mods, oh and it looks like codechickenlib now that I check my mod folder. Basically what's happening is any blocks that fall through TFC physics like dirt and gravel that then land on TFC tall grass, don't crush the grass. They just jump back up and fall down, repeating forever.

Alright, just released v0.3.4 which should fix this (along with a minor 2-year old issue because why not). Let me know if it works for you!

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I am finding the links for this mod are dead.  Any direct links I can use?

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Curse.com no longer exists.  Go to CurseForge.com/minecraft, and search for it.  That's where all the mods are now. 

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