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GenaTrius

"Fire Bad!" Torches Suggestion

8 posts in this topic

I just picked TFCraft up again after leaving it alone for about a year or so, and I was surprised by the new torch mechanic. Not just about it's presence, but about the fact that I didn't absolutely hate it. I remember being horrified when Notch announced that he was going to make torches burn out in vanilla Minecraft back in the day, but relighting torches in TFCraft is actually kind of cool.

However, for a whole settlement, it feels like a lot of work for little payoff. Unless you've got your place completely surrounded by fences, which actually sounds even more tedious to me, torches don't really help you deal with mobs or really help you see at night at all. And spawn protection just makes ot more useless.

So, my proposed solution is to make zombies, skeletons, spiders, and maybe creepers afraid of fire. A firepit and a carefully places perimeter of torches could protect a player on their first night, and all that time spent keeping an established settlement lit pays off with a garuntee of keeping zombies off your lawn.

 

I'm not a Minecraft modder and I don't particularly want to become one, which is why I haven't looked into making this change myself. I just thought I'd bring it up, since I haven't seen anyone else do so.

Edited by Kittychanley
Moved to Suggestions Forum
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hmm that's interesting and kinda cool,

 

if it is implemented I would want it so they could get close to the fire depending if your in the area. so if your not nearby then a zombie wouldn't have the incentive to cross the scarey fire, but the closer you are to the zombie, the less scarey the fire becomes until it doesn't matter. In this way you cant just huddle by a fire and be 100% safe, I also think this is interesting because you have to work to keep your area safe, you can' just set it up and leave it

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Well you could always go look for pumpkins and make jack o lanters (infinite light source)

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Jack O lanter doesn't must give light infinite. But torches must gives light many times.

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Umm i dont know what your saying i cant under stand (Im sorry if im offending you or somethin)

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Well you could always go look for pumpkins and make jack o lanters (infinite light source)

Yes, I know. I'm not asking for a better light source; everyone has asked for that, and we all know it's coming.

I'm suggesting this because placing torches to prevent hostile mobs from spawning is a major mechanic of Minecraft in general. I think that if light sources are being changed, how mobs interact with light should also be changed. I think making mobs afraid of fire is a fitting way to do that.

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hmm that's interesting and kinda cool,

 

if it is implemented I would want it so they could get close to the fire depending if your in the area. so if your not nearby then a zombie wouldn't have the incentive to cross the scarey fire, but the closer you are to the zombie, the less scarey the fire becomes until it doesn't matter. In this way you cant just huddle by a fire and be 100% safe, I also think this is interesting because you have to work to keep your area safe, you can' just set it up and leave it

 

I don't know about that exactly, but I was thinking that fire might also increase the player's visibility to mobs. Here's the player, huddled around their fire, ringed by zombies and skeletons who have seen the blaze and are waiting to pounce (and actively shooting at the player in the case of the skeletons, unless you have a good torch ring to keep them away.)

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First off I'm sorry if I'm not understanding correctly but what does the ring of torches actually do. A secondly aren't zombies and such being moved underground so would this be more practical against wild mobs like in real life?

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