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LordOfWolves

Prospecting skill improvement

3 posts in this topic

Hello everyone, I started this topic because my suggestion that I posted in the New skills thread is probably not going to be seen and it was also off topic.

Basically what I wanted to suggest is simple: as you get better at prospecting with the prospector's pick, it would be neat to see, when you press ctrl or shift (I think ctrl is better, since it's also used for food taste and shift is already used for the help) the types of ores that generates in the stone type you're hovering over with the mouse, or, alternatively, the rock types in which that ore can generate. Those info can already be found in the wiki, but it doesn't mean that this is useless, because the same happens with crop seeds. When you become Expert you can see the nutrient it uses. 

It also makes sense because if you really are Expert in prospecting, it's assumed that you have the knowledge of where certain ores or minerals generate. 

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This isn't really feasible to implement, because players can change what stones ores spawn in with the TFCOres.cfg file. There is no simple way for us to parse that information from the config and apply it to the tooltip. The nutrient type for seeds was easy, because it is consistent across every single instance of the game.

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too bad the config files ;)

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