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Mathias Ademar

PneumaticCraft

3 posts in this topic

forgive me if this is in the wrong place, i wasnt sure if i shoud put it here or in the Addons section.

 

ok so i did a general search and turned up nothing. would anyone be able to make an addon to make TFC compatible with PneumaticCraft? the main thing that it seems to need fixing is some way to make the plastic plants generate besides the way the due by default in the mod since the nether and end are off limits. this cuts out purple, yellow and red plastic which is needed for some of the more useful crafts. if i had any skill or knowledge in coding i would do it myself. thanks for taking time to read this and any feedback or comments are welcome.

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See the ship discussion for answer why devs won't do that. The necessary compatibility exists in both mods already exists. All you need to do is use available secondary tools to integrate.

Minetweaker and some ingenuity. I've got it working in my pack. The only key issue I haven't sorted was the seeds. I plan in my pack to provide them via a repeatable HQM quest. It would be easy enough to create a recipe to craft the seeds via TFC seed bags and dyes. Then create a recipe to make netherrack. Last problem is that iirc the squid seeds don't recognize TFC water. So create a script that turns a red steel bucket filled with water in crafting grid gives a water source block.

You'll also have to use minetweaker 3 and modtweaker 2 to change a few recipes and the pressure chamber recipe for etching acid recipe. Go to my pack repo (TechNodefirmacraft topic in Addons and Applications) and you can grab the necessary scripts. The craftingPneumaticcraft.zs file has the fixes, but they are based on my pack and won't work on their own, but a few little fixes should have it running.

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thanks a bunch. ill try this when i get the time for it. ^_^

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