Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Sign in to follow this  
Followers 0

Ore diversity

5 posts in this topic

Today while reading some articles on minerals and ores I came across this page and I was surprised by the huge number of minerals that exist. In TFC we have some of these, but often we only have a single type of ore, apart in the case of copper, iron and coal. 

Personally I really like those metals because they have diverse ores ingame and this adds immersion because it looks more believable. It also adds fun to the prospecting and mining. It's better to see a greyish like ore and get confused but excited at first, instead of seeing a yellow ore and already know what it is.


Anyway, let's come to the suggestion. I spent some time to search for some minerals in that page that would fit into TFC. 



Bismuth variations:


-Bismuthinite (Already in the game)

-Bismite (


Tin variations:


-Cassiterite (Already in the game)

-Stannite (


Minerals that contain Tin in minor part:


-Canfieldite (

-Cylindrite (

-Franckeite (

-Teallite (


Nickel variations:


-Garnierite (Already in the game)

-Pentlandite (

-Nickeline (

-Millerite (


There are additional nickel alloys that can be found in meteorites but TFC doesn't have them so it's useless to add them.


Gold variations:


-Native gold (Already in game)

-Calaverite (

-Krennerite (

-Sylvanite (

-Petzite (


Silver variations:


-Native silver (Already in the game)

-Galena (Already in the game but currently can't be used to get silver)

-Argentite (

-Chlorargyrite (

-Pyrargyrite (


Zinc variations


-Sphalerite (Already in the game)

-Smithsonite (

-Hemimorphite (

-Wurtzite (

-Hydrozincite (



These are the different ores for now. Obviously I don't suggest to implement each one, because it would be crazy. Rather I suggest to implement at least 2-3 variations for each metal. Iron and copper already have 3 variations and they fit perfectly into the game, so why not add them to the rest?


Edit: Oh, do note that some ores are also made by other metals, but since also tetrahedrite, limonite and other ingame ores are made by other metals but can only be smelted to a single metal, I added them anyway.


Share this post

Link to post
Share on other sites

I think some of the choices for ore are based on need and availability. Two metals you need a ton of, and are critical for progression are copper and iron. However each type only spawns in a limited range of rock types. So for gameplay it makes sense to increase the range and availability of these metals. To stay realistic there was need for different ores to cover more rock types. There isn't the intense need for all the other metals. Until the post steel age the various metals can substitute for each other. So there isn't a need to add in more blocks, items, recipes etc. The only way to balance adding these would be to either reduce size and increase rarity of all the non-copper/iron ore spawns or make bottlenecks in progression for each bronze. Neither seems a positive direction for gameplay.


Share this post

Link to post
Share on other sites

Oh, no, I didn't mean this to increase the available metal, but just to enhance diversity. My idea was that what could be a vein of bismuthinite could become bismite instead. There wouldn't be more veins, just more variety in ores. It would increase the immersion and personally I find that when you're prospecting it's funny to find something unusual sometimes.


Also, for the ores that are already ingame, I think those are there from the start. This mod took inspiration from Dwarf Fortress, and indeed today I checked the DF wiki and all the TFC ores are present there, plus lots of almost useless ores that however in DF have a commercial function, like platinum. Maybe that's why we didn't find a good use for it yet.


But anyway back in topic. Basically this wouldn't spawn more ores, just more different ones.


Share this post

Link to post
Share on other sites

I think this would be great, it helps with learning about geology/mining, and I love having many different ores for the same metal.


Share this post

Link to post
Share on other sites

I didn't think about this at first, but it's true. One of the targets of this mod is that the player leaves the game knowing something new too. In my case this mod made me curious enough to go look how real bloomeries worked, how iron was processed, and in this case how many ores contain the same metal.


Share this post

Link to post
Share on other sites
Sign in to follow this  
Followers 0