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eshep

[TFC 0.79.20] Mods that mix well. Thoughts, arguments, suggestions?

11 posts in this topic

By "mix well" I mean not only work but don't break game style.  Here is a list of what I feel adds to the experience and a brief explination why for each.

 

Fully implimented and working.

[1.7.10]Decorations-1.0.18.jar

I really like the lanterns provided and use of alabaster as an alternate building material.  I do wish the lanterns would have a finite amount of fuel though.[1.7.10]TerraFirmaCraft-0.79.20.710.jar

Well.....duh~

[1.7.10]TFCUdaryMod-0.2.25.jar

I really like the fruit drying mechanic and the added ore uses are quite handy too.CraftGuide-1.6.8.2-forge.jar

I constantly forget recipes so I'd like something that's handy.  I really dislike and refuse to use NEI for it's ability to gift yourself stuff.  Plus, this has a much much nicer interface.DynamicLights-1.7.10.jar

I wish this was inherent to TFC, it really adds to the feel.Farseek-1.0.8.jar

Because Streams needs it.InGameInfoXML-1.7.10-2.8.1.80-universal.jar

I've narrowed down the config to only show info that doesn't make it feel cheaty.JourneyMap5.0.1_Unlimited_MC1.7.10.jar

I really prefer something like Antique Atlas but it's too high-tech to craft one in TFC.  As far as plotable maps go, I like the feel of Journey the best.LunatriusCore-1.7.10-1.1.2.21-universal.jar

IGI needs this to work.OptiFine_1.7.10_HD_U_B7.jar

FastCraft didn't play well with SmartMoving.PlayerAPI-1.7.10-1.0.jar

Gotta have it for the Smart Moving.RealTimeClock-1.7.10-0.2.jar

It's just handy for me to see the real time.ShadersModCore-v2.3.28-mc1.7.10-f.jar

I'm still not a big advocate of MC shaders but I'm coming round.SmartCore-1.7.10-1.0.jar

Gotta have it for the Smart Moving.SmartMoving-1.7.10-15.2.jar

The only parts I care for are the climbing and low-crawl.  I did add lumber to the config as suggested in another thread.SmartRender-1.7.10-2.0.jar

Gotta have it for the Smart Moving.Streams-0.1.4.jar I kinda wish something akin to this was part of TFC worldgen.

 

Still working on implimenting.

animalsPlus-1.2.jar

I still can't get this working with Bletch's bridging mod.  More creatures is always nice.  Although I think some of the ones in this mod should not be loaded for TFC.

antiqueatlas-4.2.4-1.7.10.jar

I would prefer to use this over other map mods granted it could be crafted earlier in game.  Maybe something like a hide and extinguished torch?

Ropes+

I would like to add this but I just keep screwing it up when I try to get it working.

Edited by eshep
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My modpack would be my response. TechNodefirmacraft. I had to rework and rebalance a lot of the recipes and interactions, but I feel they flow well with the feel of TFC.

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Moving this thread to the modpack section, since this isn't about discussion of one specific addon.

 

Also, my go-to is always NEI over anything else explicitly because of how configurable it is. It is entirely possible to set the files so you can't do any of the cheaty stuff unless you completely shutdown your game and go edit all those files again. The TFC-NEI plugin is also available so you can look up recipes that aren't in the crafting grid, like anvil recipes, barrel recipes, knapping recipes, etc. There's nothing like that for CraftGuide and the mod doesn't really even have an API as robust as NEI's to allow it to be implemented.

 

Inventory-tweaks is also a huge life-saver, but you'll need to take into consideration how it is a bit wonky with TFC: http://terrafirmacraft.com/f/topic/5282-tfc-07916-inventory-tweaks-config-compatibility/

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Bunsan,

  I originally looked at your pack and found I wanted more but not as much as kev12east has either.

 

Kitty,

  Yes I do wish CraftGuide could show things like knapping, clay forms, and anvil workings, that would be sweet.  In the end the interface is what really does it for me.  The NEI UI, to me, looks like a box of crayons dumped on the floor.  Inventory-Tweaks I never found to be a must have.  I love the idea but sometimes it really bugs me so I've stopped uing it altogether.

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Hey, do you still use SmartMoving? I can't seem to get the jump charge and exhaustion meter to display with TFC 79.25 :(

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Hey, do you still use SmartMoving? I can't seem to get the jump charge and exhaustion meter to display with TFC 79.25 :(

 

Are you sure you don't have the difficulty for Smart Moving set to easy? You have to have it set to Medium or Hard for the meters to display.

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Are you sure you don't have the difficulty for Smart Moving set to easy? You have to have it set to Medium or Hard for the meters to display.

 

I know that, first thing I tried. Thanks for the reply BTW, didn't wanna post this to support because it's not really related to TFC.

 

I'm using these mods:

 

CodeChickenCore-1.7.10-1.0.7.47-universal.jar
fastcraft-1.21.jar
FullscreenWindowed-1.7.10-1.2.2.jar
NotEnoughItems-1.7.10-1.0.5.118-universal.jar
PlayerAPI-1.7.10-1.4.jar
RenderPlayerAPI-1.7.10-1.4.jar
SmartMoving-1.7.10-15.6.jar
SmartRender-1.7.10-2.1.jar
TerraFirmaCraftNEIplugin-1.7.10-1.5.3.24.jar
Waila-1.5.10_1.7.10.jar
[1.7.10]Decorations-1.0.20.jar
[1.7.10]TerraFirmaCraft-0.79.25.845.jar
[1.7.10]TFCCellarsAddon-1.010.jar
 
Didn't really dig into any configs so far.
 
Hmm, now that I think about it it might be a forge version issue or smth. I'm using the recommended forge version (v10.13.4.1448)
Edited by hoseja
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I'm not sure what to tell you, here's the mods I currently have installed and it works just fine when I switch to Medium or Hard difficulty using the in-game key (Defualt: F6)

 

  • Forge 10.13.4.1448
  • TFC 0.79.25.845
  • CodeChickenCore 1.0.7.46
  • NEI 1.0.5.111
  • OpenEye 0.6
  • Player API 1.3
  • Render Player API 1.0
  • Smart Core 1.0.2
  • Open Mods Core 0.7.3
  • Better Foliage 1.0.15
  • BiblioCraft 1.10.4
  • BiblioWoods 1.2
  • Dynamic Lights 1.3.9
  • FastCraft 1.21
  • Inventory Tweaks 1.58
  • JourneyMap 5.10
  • MineTweaker 3.0.9C
  • OpenMods 0.7.3
  • Open Blocks 1.4.3
  • Smart Moving 15.5
  • Smart Render 2.1
  • TFC NEI Plugin 1.5.3.24
  • WAILA 1.5.10
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Thanks, I'll try downgrading some of the mod versions.

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Hahahah after removing some of the mods in turn (Waila, NEI) I am now not generating seaweed or cattails on new chunks.

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