Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
Powerman913717

[TFC 0.79.29][0.13.0]TerraMisc - Random Stuff and Things for TFC!

282 posts in this topic

On 4/28/2018 at 11:36 PM, ElJere2706 said:

Maybe something like a geologist's hammer, or something of the sort, to sample what rock types are in the middle and bottom layers. Maybe it could have a skill level attached to it, being more likely to get it right the higher the skill. Or it could be linked to the prospecting skill, since in a way they are related. One for ores/minerals, the other for rock types.

I know that I certainly would have loved to have something like that when I was looking for that elusive Gabbro, to get Garnierite.

Not a bad idea, I will need to find some way to balance it, maybe restricting it to higher tier metals or something.

1

Share this post


Link to post
Share on other sites
On 1/5/2018 at 11:17 PM, Powerman913717 said:

Not a bad idea, I will need to find some way to balance it, maybe restricting it to higher tier metals or something.

Yes, that could be a way to do it. Maybe copper only reads the top layer (which would be rather useless, but it's only copper), bronze reads the top and middle layers and from wrought iron onwards you get readings for all three layers? It would be in line with this suggestion, which I thought was pretty good:

On 4/4/2018 at 4:18 PM, drkoaeg said:

making upgrading hoes more worthwhile by tilling soil 1x1 (stone) 3x1 (bronze) 3x3 (steel) as example

In all my years playing TFC, I've only made copper hoes, to enable the nutrient readings, but do all my soil tilling with stone hoes. Never have I made a higher tier one. Actually, since tilled soil pretty much always remains tilled, you only need to till a decently big area at the beginning of your survival world, and you're set for the rest of the time. It would make much more sense if tilled soil reverted back to dirt after harvest. This would be consistent with the fact that, IRL, fields after harvest are left with small roots, stubble and whatnot, which has to be dealt with before being able to seed come spring. I don't know if that would be something feasible within the mod, however.

2

Share this post


Link to post
Share on other sites

I have officially decided on a plan for the next update (0.14.0), it will be a food-oriented update focusing on new meal types and brand-new ingredients altogether. I plan on getting to the other ideas that people have suggested in a future updated however I already have some plans in place for how (0.15.0) will look. If you're interested in seeing stuff ahead of release there is a public GitHub page now; it shouldn't be hard to find. Thanks!

0

Share this post


Link to post
Share on other sites

Posted (edited)

What about compatibility with "Cooking with TFC" mod? Is it considered?

PS. where is github page for this project?

Edited by ciekma
0

Share this post


Link to post
Share on other sites
9 hours ago, ciekma said:

What about compatibility with "Cooking with TFC" mod? Is it considered?

PS. where is github page for this project?

I will look into compatibility, "Cooking with TFC" rewrites the original food system heavily from my understanding. My plans will only be in addition to the base TFC system so, in theory, there shouldn't be interference, but I will do some testing before release.

I'll add the link to the main page as well: https://github.com/Powerman913717/terramisc

0

Share this post


Link to post
Share on other sites

First I wanted to say that I love your mod, especially bow and other weapons part of it, it is very good addition to tfc and second I want to report an issue with soy milk as dairy replacement, which I think don't work (basically when I drink it nothing happens with my dairy nutrition level).

TFC Version #: 0.79.29.922

TerraMisc Version #: 0.13.0
Forge Version #: 10.13.4.1558-1.7.10-universal
SSP/SMP (SinglePlayer/MultiPlayer): SSP
Description: after drinking almost half of barrel of soy milk dairy nutrition level didn't change at all

Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes
Do you have any mods other than Forge, TFC, and TerraMisc installed? (Yes/No): Yes
If yes, which mods? - tfc additions, ambient creatures, decorations, leatherwatersac, tfc pumpkins, tfc stuff, automated bellows, cellars, scales, tech, udary, pewter, wells, animalcrate, backpack, betterfoliage, betterstorage, bibliocraft, bibliowoods, carpenter's blocks, connected glass, cooking with tfc, custom main menu, dynamic lights, foundry, googly eyes, immersive engineering, itemphysic lite, journey map, minetweaker3, mobiuscore, nei, openeye, open grave, parachute, rope plus, ships mod, sleeping bag, sound filters, streams, nei plugin, tweaker, tweaks, waila, yalsm
If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): don't have any of it

0

Share this post


Link to post
Share on other sites
On 7/18/2018 at 5:41 AM, Narmo said:

First I wanted to say that I love your mod, especially bow and other weapons part of it, it is very good addition to tfc and second I want to report an issue with soy milk as dairy replacement, which I think don't work (basically when I drink it nothing happens with my dairy nutrition level).

TFC Version #: 0.79.29.922

TerraMisc Version #: 0.13.0
Forge Version #: 10.13.4.1558-1.7.10-universal
SSP/SMP (SinglePlayer/MultiPlayer): SSP
Description: after drinking almost half of barrel of soy milk dairy nutrition level didn't change at all

Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No): Yes
Do you have any mods other than Forge, TFC, and TerraMisc installed? (Yes/No): Yes
If yes, which mods? - tfc additions, ambient creatures, decorations, leatherwatersac, tfc pumpkins, tfc stuff, automated bellows, cellars, scales, tech, udary, pewter, wells, animalcrate, backpack, betterfoliage, betterstorage, bibliocraft, bibliowoods, carpenter's blocks, connected glass, cooking with tfc, custom main menu, dynamic lights, foundry, googly eyes, immersive engineering, itemphysic lite, journey map, minetweaker3, mobiuscore, nei, openeye, open grave, parachute, rope plus, ships mod, sleeping bag, sound filters, streams, nei plugin, tweaker, tweaks, waila, yalsm
If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No): don't have any of it

Honestly, I am no longer working on this, I started on an updated but life has just gotten complicated. It is completely possible that there is an error with the soy milk, but I would first suggest removing "Cooking with TFC" and seeing if the issue persists.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now