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TaeoG

Taeo's WIP addons - TerraThaumcraft, TTFCAPI, TTFCMat

722 posts in this topic

36 minutes ago, TaeoG said:

So, whats a good filehosting site?

Github is great for maintaining your code. The majority of minecraft mods are on github. You can use github to keep a history of your code, provides a way to create a wiki for your mod, display various releases and much more.

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Unfortunately I am a poor man, and github requires payment for private projects. I use gitgud.io to maintain my version control, and I don't want to nuke their little servers with downloads. Although I'm sure it'll only get downloaded like a dozen times, lol.

I'll make a new dropbox, I think. Don't want to use my personal one, for fear of personal files showing up by accident.

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Just use a public repository on github. You are distributing your mod and open sourcing your mod helps you and the community.

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While I'm aware of the value of FOSS, I'm not ready to open the source on this. Not in the state its in. Both TFC and Thaumcraft are open source, and have similar licenses, but I'm uncertain of the legality of the mixture of the two. Until I know for sure, I'm not gonna risk it.

 

Also, I wanna hide the hacky shit and orphaned classes before I let anyone see it. Kinda like how I pick up the underwear on the floor before I bring a girl over.

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Well, after a bit of a snag this evening I've finally got a packaged, usable, and so far quite stable alpha 0.1 build of TerraThaumcraft! This is very exciting for me.
Here is a link for people who would like to tinker with what I have set up so far. Please report bugs to me and don't bother Kitty with them.

Worldgen is mostly done, as are a few other features. Keep in mind this is VERY alpha, expect issues and don't get attached to your save file.
What You'll Need

  • A copy of Thaumcraft 4.2.3.5
  • A copy of TerraFirmaCraft 0.79.29
  • Forge 1.7.10 - 1558
  • A copy of TerraThaumcraft alpha0.1 (link below)


Download

 

Spoiler

C5hiYF8.png

 

Edited by TaeoG
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What is your stance on mod packs? I don't yet want to make a public pack with this since there is still much to be done, but if I were to do so in the future, would you have any issues with it? I'll give credit however you like and make sure to include a link to this thread. Anyway I can't wait to test it in the morning!

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so what age should we ideally be in to poke at this stuff? bronze or iron?

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How do you exactly make shards? ive figured out how to make the slurry but i dont know how to make the shards themselves.

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Is it unintentional that just about everything gives you terra or is it a pun for tfc?

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Lol so many questions!

14 hours ago, Patrick13542 said:

What is your stance on mod packs? I don't yet want to make a public pack with this since there is still much to be done, but if I were to do so in the future, would you have any issues with it? I'll give credit however you like and make sure to include a link to this thread. Anyway I can't wait to test it in the morning!

ya, stuffing this in a modpack right now would be a bad idea, but when its done I won't have any problems with it. The more people enjoying it the better.

12 hours ago, CALEBXD101 said:

Could you use Google drive and set the file to public.

I try my best not to use google products when I can. Is Mega blocked in your country or something?

5 hours ago, Mathias Ademar said:

so what age should we ideally be in to poke at this stuff? bronze or iron?

well, you'll need iron to make thaumium stuff, but I suppose you could get started with scanning much sooner

58 minutes ago, CALEBXD101 said:

Are you going to update the front page

I'll keep the first post updated with current progress as often as i can, but I'm only gonna post the download links in the comments for the time being. Reason being that people are really bad for skimming the first post to find the download link and grabbing it with no idea what they're in for. Then coming to complain. I want to avoid that scenario. When the mod reaches at least a Beta level of completeness, I'll start a thread on the actual addon forum with a proper main post with links and stuff.

48 minutes ago, Mathias Ademar said:

Is it unintentional that just about everything gives you terra or is it a pun for tfc?

Haha, its not a bug but its not entirely intentional either. TFC has over 1500 items and blocks that I need to assign aspects to, I haven't done so yet. I just assigned terra as a placeholder to make sure the code worked.

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Whoops, missed one

2 hours ago, KsterNator said:

How do you exactly make shards? ive figured out how to make the slurry but i dont know how to make the shards themselves.

Unless I've completely forgotten about it (its possible), I haven't implemented the step from slurry to actual shards yet! I wanted to do some research into how crystalline stuff is typically made first. I believe the original intention was to add a "glass shard" item from grinding glass in the quern, and having you add that to the slurry as a catalyst. That may still be what I go with, I just want to find out how "believable" that actually is.

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Either the ability to use the magical "equipment" (i.e. the rings, amulets, and belts) hasnt been implenented yet, or i am totally failing at this. XD

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'b' still should open your baubles inventory, whether or not those items still effect you though, that I haven't tested. I sure hope they do, I'd hate to have to figure out what the hell TFC does to the player class.

Been working on Aspects today. Thankfully I already have a minetweaker script I made a while back assigning all the TFC items their aspects, so I just have to translate it over. Still takes a while though.

Trying to figure out how to work the Messis aspect. Traditionally its gotten from food, but I can't do that easily in this case, since someone could cut a single piece of food into like 60 tiny pieces and get 60x the amount of aspects they should get from food items. May have alter the aspect code a bit, we shall see.

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Oh so i need the baubles mod for them to work then?

 

Edit: nevermind ignore me. XD

Edited by Mathias Ademar
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I do believe its a prereq to run thaumcraft, but I thought it downloaded itself into your mods/1.7.10 folder

if not, yes you need Baubles to have those items. The Baubles button will not currently show up in your inventory screen, but the slots should still be accessible by hitting 'b'

EDIT: now that I think about it, my mod would purposefully crash your game on load if baubles isn't installed, so it's likely there

Edited by TaeoG
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You could make messis from sandwiches and salads only sinc ei belive we cant split those.

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Baubles inv works, mod must be built into TC caue i didnt DL it.

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thats not a bad idea. Still abusable by making crappy sandwich/salads that only have a single food item in them, but its a place to start.

Yes, baubles is kinda built in. You don't have to download it yourself, Thaumcraft will do it for you on first load. Which is a real bummer when you don't realize it and try to run it for the first time on a computer with no internet access.

Edited by TaeoG
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