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Veb

Sterling Silver

5 posts in this topic

You should change the mix ratio on sterling silver to 90% silver and 10% copper. Get's closer to the actual millesimal fineness of 925 (92.5% silver)

Or you could rename it to another silver standard like the scandinavian silver or the german silver. They both contain more copper than sterling silver.

Edited by Veb
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I would assume the ratio is at what it is right now because of 2 things:

 

1: It would use up any spare copper the player has stored up over the copper+bronze ages (because honestly who uses copper for anything when you're in the steel age?)

 

2: It would be slightly harder to get that extra bit of silver into the ratio (potentially digging up another vein of silver if you want to get that blue steel anvil+armor+tools.)

 

Really it's all about balancing the game so it doesn't seem tilted too much in any way. Producing a game that is fun and enjoyable takes more precedence over creating a game that mimics real life exactly, both fun and not-so-fun parts of it.

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Getting an extra 10% of silver shouldn't be that hard. And I usually just use all my spare copper to make bronze for one or two extra bloomeries. Either that or I make a cool little warehouse where I store it. Having a metal collection is quite cool, imo. They could change the ratio to 70-90% silver. That would at least ALLOW you to create a more believable mix. The thing is that adding 40% copper to a silver standard will literally make it brown and it would totally ruin the properties that sterling silver has. This is not a necessarity of course. My world just got deleted, (2 weeks worth of work) so I guess it will take a while before I'll be working with the stuff again anyway xD

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It doesn't matter that it would totally ruin the properties that sterling silver has, because sterling silver isn't actually used for anything in the game other than lamps and as an alloy ingredient, so its properties really don't matter.

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