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Darmo

paint and block textures

4 posts in this topic

There's a fair amount of desire for more block colors, from what I've picked up in various threads.  There are specific discussions about paint in the other suggestion forum.  But it seems it always comes down to having to make tons of new blocks for every single block you want to be paintable. 

 

Would it be a ridiculous notion to have textures reworked in TFC2 such that there was an underlying base texture, and then a sort of alpha-mask overlay?  So for instance, a raw stone block could be one base texture, as they are now.  turning them into bricks or stone blocks could just involve that same underlying texture, with an overlaid alpha mask that gives it the mortar lines or smoothed edges, maybe a few stipples for character.  Then, if you wanted to paint the block, the mask stays the same, and only the underlying base color texture changes - to basically just a smooth paint base that's really easy to whip up.  You'd still see the alpha mask of smoothed edges or mortar lines, which would show it's a painted block.  Same idea for painted plank blocks and planks. It seems to me this would greatly reduce the number of separate textures needed to implement paint well.  I'm not sure what other effects it might have on processing, chunk loading, fps, etc.

 

Just thought I'd toss it out there, as paint would probably help out a lot of people in terms of their builds.

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Doing this requires the use of tile entities, which cause a decent amount of lag. There are already mods out there that let you paint the face of blocks, and the game lags out very quickly once you have a decent amount of them in an area.

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Figures.  I guess I don't want to rehash too much so stop me if I get into that territory, but would the idea be worth considering if there was someone to do the texture work?  It'd still be a lot of new blocks, I know (paintable blocks x number of colors)

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Not really, because what you suggested doing above with overlays can be automated in a script with photoshop to just spit them all out with necessary recolors.

 

It's really just that it would either require adding a bunch of extra blocks to the game that aren't really necessary, or go with tile entities which is going to hurt game performance.

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