Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Sign in to follow this  
Followers 0
Balthizarlucien

Questions about tree dimensions

10 posts in this topic

So I have been gathering information about each tree so I could build a few fully grown specimens of each as well as juvenile and baby versions as well. I wanted to ask before investing the time in these builds if the actual sizes were good or if I needed to scale them down some first.

Secondly I noticed that the acacia tree is actually covered in sharp thorns so wanted to ask if you were planning to make the leaf blocks cause damage or not?

Acacia

21m tall, 21m wide crown

Ash

37m tall, 16m wide crown

Aspen

15m tall, 9m wide crown

Birch

19m tall, 22m wide crown

Chestnut

30m tall, 21m wide crown

Douglas fir

75m tall, 18m wide crown

Hickory

36m tall, 21m wide crown

Maple

23m tall, 15m wide crown

Oak

24m tall, 24m wide crown

Pine

70m tall, 18m wide crown

Sequoia

87m tall, 34m wide crown

Spruce

60m tall, 20m wide crown

Sycamore

31m tall, 31m wide crown

White cedar

20m tall, 8m wide crown

Willow

12m tall, 11m wide crown

Kapok

61m tall, 61m wide crown

Rosewood

12m tall, 12m wide crown

African Blackwood

9m tall, 9m wide crown

0

Share this post


Link to post
Share on other sites

I would start by downloading my tree world save file to get a look at the other trees that have already been created. Some of those measurements are too wide to deal with. If I recall correctly, my tallest trees are ofc the sequoia and kapok at ~50m. You'll see in my tree world that I deal with a tree grid size of 27x27. By looking at other similar trees, you'll get a good idea for what I'm looking for. 

0

Share this post


Link to post
Share on other sites

I would start by downloading my tree world save file to get a look at the other trees that have already been created. Some of those measurements are too wide to deal with. If I recall correctly, my tallest trees are ofc the sequoia and kapok at ~50m. You'll see in my tree world that I deal with a tree grid size of 27x27. By looking at other similar trees, you'll get a good idea for what I'm looking for.

I will have to do that! Although the acacia I built looks awesome in real size, it seemed huge in comparison to the average minecraft tree as well as the terrain it may have been seated on. I think though you should have some of the giants truly be epic in scale if that is at all possible as the cathedral buttress like roots of the kapok or the hulking mass of the sequoia can't truly be done the justice they deserve at a smaller scale. Second question for you bioxx would you like to have fallen/ decaying versions of each tree? Storm toppled roots and broken canopies would look like the forest has a true life cycle as would half buried logs etc.. Perhaps stumps of long dead giant trees could add some character too. What do you think?
0

Share this post


Link to post
Share on other sites

I'm open to the possibility of clutter like that, but I'd need a separate system in place for such a thing first. Its not something that I'd want to have spawn using the tree code. As far as super-large trees, I've never really been a big fan on them in other mods. Plus you end up running into placement issues where you might be able to place a tree like that near sea level, but you don't have nearly as much Y room towards the middle of an island.

1

Share this post


Link to post
Share on other sites

I'm open to the possibility of clutter like that, but I'd need a separate system in place for such a thing first. Its not something that I'd want to have spawn using the tree code. As far as super-large trees, I've never really been a big fan on them in other mods. Plus you end up running into placement issues where you might be able to place a tree like that near sea level, but you don't have nearly as much Y room towards the middle of an island.

 

for the big boys it wouldn't make sense for them spawning in the mountains anyway. couldn't you run a check for headroom so that you do not run into issues like this anyway? if not, what is the max headroom you would have from the top of the tallest peak to build limit? I would like to help the best I am able. as far as clutter is concerned, I do not know if this would work, but is is possible to add it in like you did for boulders or is that a no go?

0

Share this post


Link to post
Share on other sites

As much as I love Realism, and even considering that we are always upgrading Hardware, I got worried when I hear about Gigantic Trees. Will they crash servers? Like the sequoia did? And if that still happens in servers with less resources with the sequoia. Will it crash every time for every server if someone tries to cut down one of those Gigantic Trees?

Please have in mind that I do not code, am just a concern part.

Once again thanks for everyone that works to make this mod.

0

Share this post


Link to post
Share on other sites

I'm open to the possibility of clutter like that, but I'd need a separate system in place for such a thing first. Its not something that I'd want to have spawn using the tree code. As far as super-large trees, I've never really been a big fan on them in other mods. Plus you end up running into placement issues where you might be able to place a tree like that near sea level, but you don't have nearly as much Y room towards the middle of an island.

The Minecraft Pocket Edition has fallen trees, and they look really good. No leaves, of course. Basically a stump and a 3-6 block long horizontal tree trunk on the ground.
2

Share this post


Link to post
Share on other sites

for the big boys it wouldn't make sense for them spawning in the mountains anyway. couldn't you run a check for headroom so that you do not run into issues like this anyway? if not, what is the max headroom you would have from the top of the tallest peak to build limit? I would like to help the best I am able. as far as clutter is concerned, I do not know if this would work, but is is possible to add it in like you did for boulders or is that a no go?

There are ofc headroom checks that occur, but 50-70% of the island wouldn't be valid. The way we have them now actually looks pretty darn good. As for the clutter, In order to load them from schematics, I have to write a different more generic schematic registry for something other than trees. Yes they would be placed like boulders are now, but that's not the hard part.

0

Share this post


Link to post
Share on other sites

The Minecraft Pocket Edition has fallen trees, and they look really good. No leaves, of course. Basically a stump and a 3-6 block long horizontal tree trunk on the ground.

How good would it be to chop down a tree and see it falling to the ground, leaves and everything? You then would need  to break the branches and logs. If for no other reason it would be the end of floating leaves.

0

Share this post


Link to post
Share on other sites

There are ofc headroom checks that occur, but 50-70% of the island wouldn't be valid. The way we have them now actually looks pretty darn good. As for the clutter, In order to load them from schematics, I have to write a different more generic schematic registry for something other than trees. Yes they would be placed like boulders are now, but that's not the hard part.

I finally got a chance to look at the trees on the world save... Damn they do look really good :) the only thing I was hoping to see different were the big arched roots typical of the Kapok. The roots on the ones you have looks good but having one or two that have big arching roots you can walk under would be cool :) I am going to try to whip up some trees today and tomorrow as I would love to help in whatever way I can and this seems the most immediate.
0

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0