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KsterNator

New Leveling System.

5 posts in this topic

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So, in the new TFC2 i would think that the leveling up skills function would be slightly augmented. Instead of having skills level up by doing things of the sort and health being upgraded by exp, it would be by spending exp points for leveling up in stats. Of course you could still level up skills by doing tasks that used to give the skill more points, but it would be upgraded slightly less. And of course you would also be able to upgrade health to with exp too, but it will be the most expensive. On a side note for this exp would be slightly easier to get, by mining ores and making tools by forging them, harvesting crops, ect.

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This will fit very well with my original proposal of Regional Difficulty. Do away with exp level. Let's just use these arbitrary points that correlates with the enemies' difficulty and use it to upgrade ourselves.

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Hmm, I don't really think this should be done, for some reasons.

First of all I don't completely think that the vanilla exp system is good enough to be used for the mod. Either you're full of exp or you just died and you have 0 of it. There's nothing in between. Perhaps, if a new TFC exp system was introduced, so that it would fit into the mod without being overpowered or even underpowered, it would feel just right.

Second, as mentioned in the OP, it's indeed not required to practice to get better at something, which could lead to the possibility that players who never forged anything could suddenly become master blacksmiths. Of course that would require lots of exp, but still the point remains.

Personally I would suggest that exp should be harder to get, but when you die you don't lose all of it. As of now, if this is still valid, the max exp you can recover from where you died is 6 levels. That just nullifies any previous efforts done by the player to gather exp and it's not rewarding at all, nor forgiving. Being able to just lose a part of your exp, I think, could make it a valid option for abilities, but still, it shouldn't be used to unlock them directly...perhaps it could act like a boost however. That's something that could be less OP but still useful.

Edited by LordOfWolves
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-

Edited by landryx
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I'm with LoW.  Skill gain without performing the task doesn't seem like a good idea.  At the same time, I do like the notion of giving the player a bit more control over their character.  So small boosts to damage, speed, carrying capacity, or things like that.  Things that aren't really 'skills', but more abilities.  There would have to be enough of them to give variety though, or I think everyone would just end up the same.

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