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31trainman

Support beams and lights

6 posts in this topic

I have an idea of making support beams able to have lights put on them. Another thing you could do with this is put immersive engineerings wire connectors on the support beams and wire between the connectors and then power lights with the wires.

 

Heres an example of electric lighting.

 

http://www.westpacled.com/wp-content/uploads/2011/03/DGS-Series_Image3.png

 

 

Here is an example of an oil lamp in a mine.

 

http://www.parlington.co.uk/mines.lasso?process=10

 

 

 

 

 

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Electric lights are outside the time-frame of TFC. The oil lanterns in that picture are also a later technology than the simple oil lamps, which cannot be hung, that are implemented in TFC.

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Electric lights are outside the time-frame of TFC. The oil lanterns in that picture are also a later technology than the simple oil lamps, which cannot be hung, that are implemented in TFC.

A simple hanging bowl of oil with a wick was used pretty far back, with the downside of being damn easy to spill.

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Sorry if this isn't the right place to say this, but is keeping to "the time frame" of tfc really all that important? Wouldn't it be better to include stuff that would provide more things to do, especially since tfc has no specially designed "goal"?

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The moment we step out of the "time frame" of TFC, we infinitely increase the scope of the mod. It's an insanely huge mod as it is, so by sticking to a specific time frame we limit how much work as a developer we will ever have to do.

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The moment we step out of the "time frame" of TFC, we infinitely increase the scope of the mod. It's an insanely huge mod as it is, so by sticking to a specific time frame we limit how much work as a developer we will ever have to do.

Removing the time frame cap doesn't mean you have to do more work, it just opens doors for the mod to go through.

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