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ZombieDave111

Hard but Easy Start (V.79.25)

10 posts in this topic

Hello, im searching for a seed that the start is Hard, but then when your walking you are progressing and getting in the easy way so i will like a seed that:

 

-Haves Graphite and Kolinite near spawn.

-1000 blocks away (not exactly 1000 could be from 900 to 1500) there's some Andersite or Basalt (or a type of stone that haves copper)

-also near spawn some limonite

-Cows near the Andersite or Basalt (any type of stone where copper can spawn) whit chickens, pigs, sheep, horses, BEARS, DEERS, rooster & hen.

-(optional, just because im thinking of many things that may not be possible) NOT AN ISLAND the spawn point or where the Andersite or Basalt is (you already know what i will say, or the type of stone where copper spawns) and that far far far away there's ocean

-that it haves drinkable water near the copper or spawn (im doing my house near the copper that's why).

-Good plants

-Some Bushes

-Some Fruit Trees

-Some Jute! (i had been having problems finding jute i don't know why but its so RARE that i spawn on a world whit jute)

 

NOTE & REMEMBER: at least that the seed haves animals 1000 blocks away and haves copper too! take those the most because ive had some trouble whit those! and remember i want a hard start at beginning and then an easy 1000 blocks away okey!?!?!?!?!?

 

AlSO REMEMBER: put the coordenates of where each thing is and remember i want a hard start at beginning and then an easy 1000 blocks away okey!?!?!?!?!?

 

-ZombieDave111

 

 

EDIT: also that there's some Sylvite near just if you can!

Edited by ZombieDave111
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There is not a seed that exists that will have all of those animals within 1000 blocks of spawn. It is statistically impossible.

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there sure haves to be a way no?

 

just some andersite near at least plz?

Edited by ZombieDave111
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Mob spawning is based off of the climate, which is partially dependent on the Z-coordinate.

 

http://wiki.terrafirmacraft.com/Climate

 

The climate that has the largest variety of animals has an average temperature of below freezing. Cows and Horses require climates that have warmer temperatures at least above freezing, and Chickens require very warm temperatures. I can guarantee you that there is not a single seed that will have temperatures ranging from well below freezing to tropical heat within an area of 1,000 blocks. A difference in climate like that is usually spread out over 10,000 blocks, if not a larger area.

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well that in formation will be usefull ALOT! thank you!

 

now i know where to locate them!

 

but um... you know if andersite is at any temperature? that will help me a lot!

 

 

EDIT: or any kind of rock where copper spawns

Edited by ZombieDave111
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As much as I know the rock layer has nothing to do with the temperature, It is totally random. What kind of rock you find has nothing to do with the Z coordinates. In that sense is just a question of luck, to what rock you have at spawn or nearby.

I should also point, that between Native Copper, Malachite and Tetrahedrite, there are 11 types of stone where  you can find copper, so not really rare or a concern. Is actually rare to find a world where you do not have copper close by.

I reread your post and it gives me the impression that you were like trying to put up an order in a restaurant. Ok so I want this dish, but with the sauce on the side and don't mix the peas.

People occasionally find seeds that they like, and they will publish them. But what one person likes is not the same for others.

Terrafirmacraft is heavily geared towards exploration, or at least traveling. Thye fact that you cannot find all the needed resources in a small area is intentional and hard coded into the mod.

So while cows are in the cold, chickens are closer to equator. Sheep is found in Mountains.

To play the game to it's full extent you will need to travel for many thousand blocks. 

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okey thanks

 

but does wood spawn on different temperatures?

also any of you have a seed whit 3 different trees near spawn?

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