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Xlaymor

[Won't Fix] Cant the alloy issue be fixed like this?

3 posts in this topic

Description: 
 

I have a question about the alloys issue where adding output metals into a crucible containing the metals to create that alloy creates unknown metal.

 

couldn't you just make it so that the game could check for what metal is being put in, and then check for the output metal. if the metals are the same, the metal being put in will be broken up into the metals to create it after checking for what metals are already in the crucible. the proportions will then match that which is already in the crucible. I think that the proportions being off a little than what they were before is a little better than losing hours worth of mining and smithing because you forgot to empty the crucible first.

 

I'm not sure if that is how programming mods works, but I hope it is. (still holding onto that one crucible that has over 2600 units of unusable bronze in it that I NEED)

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The problem is that the proportions being off is what allows players to exploit this. There's also some serious limitations with how the code for alloys is written, and adding this would require a massive rewrite of the code, which just isn't going to happen.

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NBT data could be written to each individual ingot to save proportions so "breaking" down the ingot into its base materials could work, but like Kitty said that would require a rather large rewrite, and it would mean that ingots of different mixtures wouldn't stack and would cause inventory issues. Would be nice to see such a system in place in TFC2 though, as alloys are going to be a large part of expanded progression.

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