Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Daniel Kay

Plant cultivating and mutations

2 posts in this topic

Here's an idea how plants and harvests could be made a bit more interesting:


When you find plants in the wild they are “Wild growing plants”, those are less needy, they can grow on untilled soil, grass or even coarse dirt, don't require water nearby and aren't as dependent on nutrients in the ground. However the wild growing plants take longer to fully ripen and they have a smaller yield.

Once you planted seeds into tilled soil they automatically become cultivated plants, those have more needs like water, the right soil and nutrients, but they grow faster and have more yield.

You can still plant wild ones in rougher ground and harvest those if you want or need to.


Here's the second idea. Whenever you harvest cultivated plants you have a chance of getting “mutated” seeds. These seeds have altered stats like growth time, yield, need for nutrients or water, how nourishing they are how fast they decay, temperature resistance etc.

You don't get to see these stats from the seeds however, you have to plant them first and wait until they are full grown, then when you inspect them you get the new stats from the matured plant.

You can then plant these new seeds and those plants will have the new stats. Like that you can slowly push certain plants for different tasks, for example make carrots mutate into what's essentially sugar beets by increasing how much sugar they produce in exchange for other nutrient values.

To make managing all the new seeds easier I'd suggest adding a seed box where you can keep all the different types sorted.


Another thought is that you can actively increase mutation rates by irradiating seeds (this is actually how it has been done in the past decades until more modern methods were found). You can find radioactive materials while digging, when you then irradiate the seeds it can cause a random mutation in them or they die from it. The longer you irradiate them the higher the chance of a new mutation, but also that they are killed by it.

Those mutations can be very wild, not to the point were you suddenly get flesh eating wheat, but having such an accelerated growth for example that a single plant could overgrown an entire field, so there is caution with it.

Additionally you could put two different seeds together, when irradiating them there is a chance of them “merging” into a new seed with their stats averaged and some random mutations.

For the irradiating there could be a new workbench made of lead that has both a large irradiation chamber for multiple seeds and a smaller “merger” chamber where you can attempts to hybridize seeds.

Edited by Daniel Kay

Share this post

Link to post
Share on other sites

Yes I love this idea it brings a huge ammount of focus more on farming !! Perahps irraditing is a bit too far fetched but cross breeding could be huge fun !! Imagine grafting fruit trees togther and ending up eventually with something like the whomping willow !! That would great !!


Share this post

Link to post
Share on other sites